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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Sage Genesis" data-source="post: 6118153" data-attributes="member: 6706099"><p>Sorry but this is comparing apples to oranges.</p><p></p><p>Barbarians "fall" when their alignment becomes lawful. Changing alignment usually happens only after a long period of consistent behavior. And even then, a chaotic Barbarian would first shift to neutral, which still lets him be a Barbarian and gives him ample prior warning that he's slipping down that slope. Out of nine alignments, Barbarians can be six. Easy-peasy.</p><p></p><p>But a Paladin can fall just from one single act. No slow shift, no prior warnings, just a switch that gets flicked like turning off a light bulb. Out of nine alignments, Paladins can be just the one.</p><p></p><p>So I think these are not the same at all.</p><p></p><p>On top of that, chaos and law is arguably the lesser axis of the 3x3 alignment grid. Either polar end can function perfectly within an adventuring atmosphere, which typically involves a lot of killing and looting. In such an environment it's far more easy to accidentally slip into an evil act than it is to slip into a chaotic one. (And even if it wasn't, performing a single chaotic act can't make a Paladin fall the same way an evil act can. See? The lesser axis.)</p></blockquote><p></p>
[QUOTE="Sage Genesis, post: 6118153, member: 6706099"] Sorry but this is comparing apples to oranges. Barbarians "fall" when their alignment becomes lawful. Changing alignment usually happens only after a long period of consistent behavior. And even then, a chaotic Barbarian would first shift to neutral, which still lets him be a Barbarian and gives him ample prior warning that he's slipping down that slope. Out of nine alignments, Barbarians can be six. Easy-peasy. But a Paladin can fall just from one single act. No slow shift, no prior warnings, just a switch that gets flicked like turning off a light bulb. Out of nine alignments, Paladins can be just the one. So I think these are not the same at all. On top of that, chaos and law is arguably the lesser axis of the 3x3 alignment grid. Either polar end can function perfectly within an adventuring atmosphere, which typically involves a lot of killing and looting. In such an environment it's far more easy to accidentally slip into an evil act than it is to slip into a chaotic one. (And even if it wasn't, performing a single chaotic act can't make a Paladin fall the same way an evil act can. See? The lesser axis.) [/QUOTE]
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Community
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So what's the problem with restrictions, especially when it comes to the Paladin?
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