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Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Libramarian" data-source="post: 6119213" data-attributes="member: 6688858"><p>I feel like I explained this just before you started posting in this thread--the classic paladin's alignment restriction is best understood as analogous to like...the fighter's inability to cast spells. If a player playing a fighter has them start casting spells, the DM should step in and tell them they're playing their character wrong. This is the type of wrong that a player playing a paladin is when they have their character commit evil acts (chaotic acts are similarly wrong, but slightly less so). They're "cheating" at the game.</p><p></p><p>This is kind of an oversimplification because it doesn't capture the fact that classic paladin fans (e.g. ForeverSlayer, Gorgoroth I think, myself) do enjoy the flavor of the paladin class and their alignment/conduct restriction; it's not purely enjoyed just because of the game impact. But it explains the main function of the restriction and why the DM rather than the player enforces it.</p><p></p><p>Or at least I see the game function being primary, the flavor secondary--maybe others see the flavor primary, and the game function as secondary.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6119213, member: 6688858"] I feel like I explained this just before you started posting in this thread--the classic paladin's alignment restriction is best understood as analogous to like...the fighter's inability to cast spells. If a player playing a fighter has them start casting spells, the DM should step in and tell them they're playing their character wrong. This is the type of wrong that a player playing a paladin is when they have their character commit evil acts (chaotic acts are similarly wrong, but slightly less so). They're "cheating" at the game. This is kind of an oversimplification because it doesn't capture the fact that classic paladin fans (e.g. ForeverSlayer, Gorgoroth I think, myself) do enjoy the flavor of the paladin class and their alignment/conduct restriction; it's not purely enjoyed just because of the game impact. But it explains the main function of the restriction and why the DM rather than the player enforces it. Or at least I see the game function being primary, the flavor secondary--maybe others see the flavor primary, and the game function as secondary. [/QUOTE]
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Community
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*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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