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Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Sunseeker" data-source="post: 6119316"><p>There are some strong "buts" here.</p><p>First: not all dieties hold the same principles. So a LG paladin means he can only follow a LG good...because obviously a paladin of a Chaotic Good or Neutral Good god is not going to hold your paladin to LG standards that they themselves do not adhere to.</p><p>Second: A thief is <em>expected</em> to steal. I mean, that's why they're called a THIEF<em>, </em>a <em>scoundrel</em> or a <em>rogue</em> might not be expected to steal things. And if a thief <em>doesn't</em> steal then he doesn't lose his powers, or his rogue abilities. In fact, rogue abilities are trained, not granted, so even <strong>referencing</strong> a rogue is completely unrelated!</p><p></p><p>I mean what other classes with granted powers have alignment restrictions?....well, warlocks. But even then if a warlock follows a law or pisses of their evil patron, they don't instantly lose their powers! I mean, being evil and pissing off your evil patron is pretty much expected. </p><p></p><p>Of other classes with "granted" powers, there's the cleric and the druid. Now, druids have alignment restrictions, be neutral. But I don't recall them losing their powers for being good, or evil, or lawful or chaotic once in a while. Clerics who are arguably one of the most powerful classes, have no alignment restrictions.</p><p></p><p>So clearly, power is not a consideration, as the paladin has traditionally been a weak class. RP? Why do we need RP restrictions?</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6119316"] There are some strong "buts" here. First: not all dieties hold the same principles. So a LG paladin means he can only follow a LG good...because obviously a paladin of a Chaotic Good or Neutral Good god is not going to hold your paladin to LG standards that they themselves do not adhere to. Second: A thief is [I]expected[/I] to steal. I mean, that's why they're called a THIEF[I], [/I]a [I]scoundrel[/I] or a [I]rogue[/I] might not be expected to steal things. And if a thief [I]doesn't[/I] steal then he doesn't lose his powers, or his rogue abilities. In fact, rogue abilities are trained, not granted, so even [B]referencing[/B] a rogue is completely unrelated! I mean what other classes with granted powers have alignment restrictions?....well, warlocks. But even then if a warlock follows a law or pisses of their evil patron, they don't instantly lose their powers! I mean, being evil and pissing off your evil patron is pretty much expected. Of other classes with "granted" powers, there's the cleric and the druid. Now, druids have alignment restrictions, be neutral. But I don't recall them losing their powers for being good, or evil, or lawful or chaotic once in a while. Clerics who are arguably one of the most powerful classes, have no alignment restrictions. So clearly, power is not a consideration, as the paladin has traditionally been a weak class. RP? Why do we need RP restrictions? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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