Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tovec" data-source="post: 6119747" data-attributes="member: 95493"><p>I know that wading in here is a terrible idea but I just had to add a couple things..</p><p></p><p>Why is no one addressing the comparisons to Druids (who can't use metal armor) and Clerics (who lose their spellcasting or otherwise need to stay strict to their god's tenants)?</p><p></p><p>As far as the "it is easier to [add/remove] something than to [opposite] it," this is FALSE. It needs to die in a fire of over-simplicity. Sometimes it is easier to add things, other times it is easier to remove them.</p><p></p><p>In this case, it would be harder to add in these little bits of background/roleplay elements like paladins can fall and how they do so. It may also be hard to extract a class without it (not true to my experience but I can understand the problem of expectations.)</p><p>Flip this around and it feels like a houserule where the DM is enforcing behaviour unfairly, similar to all the problems I see to fix casters. Now if it is the core/standard rule then people can fight it but the DM can also point to the book. In this model if people want an easier time with the class, to ignore those restrictions, the only thing that stops them is a conversation with the DM (instead of having to add in a stricter system).</p><p>Imagine trying to add in surges in a non-surges system? Same deal, it is a restriction that MANY see a huge benefit and balancing factor but it seems overly harsh if you are adding it in.</p><p></p><p>I think the real solution needs to be a hybrid of both (keep it in and exclude it). I would like to see it mentioned in the class, that they can fall and lose their powers, then I would like to see in a sidebar (similar to 3.5's domain clerics or specialty wizards) how that happens. The mechanics of how they fall/atone need to be good, simple and clear so that those of us who do use them can do so simply, and those that don't want them can just ignore that section/sidebar in the book.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6119747, member: 95493"] I know that wading in here is a terrible idea but I just had to add a couple things.. Why is no one addressing the comparisons to Druids (who can't use metal armor) and Clerics (who lose their spellcasting or otherwise need to stay strict to their god's tenants)? As far as the "it is easier to [add/remove] something than to [opposite] it," this is FALSE. It needs to die in a fire of over-simplicity. Sometimes it is easier to add things, other times it is easier to remove them. In this case, it would be harder to add in these little bits of background/roleplay elements like paladins can fall and how they do so. It may also be hard to extract a class without it (not true to my experience but I can understand the problem of expectations.) Flip this around and it feels like a houserule where the DM is enforcing behaviour unfairly, similar to all the problems I see to fix casters. Now if it is the core/standard rule then people can fight it but the DM can also point to the book. In this model if people want an easier time with the class, to ignore those restrictions, the only thing that stops them is a conversation with the DM (instead of having to add in a stricter system). Imagine trying to add in surges in a non-surges system? Same deal, it is a restriction that MANY see a huge benefit and balancing factor but it seems overly harsh if you are adding it in. I think the real solution needs to be a hybrid of both (keep it in and exclude it). I would like to see it mentioned in the class, that they can fall and lose their powers, then I would like to see in a sidebar (similar to 3.5's domain clerics or specialty wizards) how that happens. The mechanics of how they fall/atone need to be good, simple and clear so that those of us who do use them can do so simply, and those that don't want them can just ignore that section/sidebar in the book. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
Top