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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Tequila Sunrise" data-source="post: 6119766" data-attributes="member: 40398"><p>I think because the paladin is the poster boy of these kind of restrictions, due to having the strictest and the narrowest. For example on the odd occasion I play in a pre-4e game, I might play a druid. Sure, the metal armor restriction is poorly thought-out, but it's easy to avoid. I might also play a cleric because, sure I have to follow the tenets of my god and stay within one alignment-step of him, but that leaves me with a lot of cleric options and a safe amount of freedom. So I can play a cleric of say, Heironeous, and know that even if the DM doesn't think I'm quite Lawful enough or quite Good enough I'll remain a cleric. Or I can play a cleric of any other god and alignment.</p><p></p><p>Whereas I don't play pre-4e paladins because I'm arbitrarily restricted not only to one particular alignment, but to one <em>specific brand</em> of that alignment. And if I take one little step outside of that narrow archetype, I lose what makes me a paladin. Essentially, I have to play Galahad and if I don't play him right, I have to pay some holier-than-thou to put in a good word for me to Him. (Who is, ironically, under much less severe restrictions than I am!)</p><p></p><p>So while I and many others don't care for <em>any</em> restrictions, the paladin is the one who gets discussed because he's the poster boy.</p><p></p><p>PS: Like your sig, btw!</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 6119766, member: 40398"] I think because the paladin is the poster boy of these kind of restrictions, due to having the strictest and the narrowest. For example on the odd occasion I play in a pre-4e game, I might play a druid. Sure, the metal armor restriction is poorly thought-out, but it's easy to avoid. I might also play a cleric because, sure I have to follow the tenets of my god and stay within one alignment-step of him, but that leaves me with a lot of cleric options and a safe amount of freedom. So I can play a cleric of say, Heironeous, and know that even if the DM doesn't think I'm quite Lawful enough or quite Good enough I'll remain a cleric. Or I can play a cleric of any other god and alignment. Whereas I don't play pre-4e paladins because I'm arbitrarily restricted not only to one particular alignment, but to one [I]specific brand[/I] of that alignment. And if I take one little step outside of that narrow archetype, I lose what makes me a paladin. Essentially, I have to play Galahad and if I don't play him right, I have to pay some holier-than-thou to put in a good word for me to Him. (Who is, ironically, under much less severe restrictions than I am!) So while I and many others don't care for [I]any[/I] restrictions, the paladin is the one who gets discussed because he's the poster boy. PS: Like your sig, btw! [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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