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Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="JamesonCourage" data-source="post: 6119995" data-attributes="member: 6668292"><p>No way! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Well, the rules don't allow that. But, the claims of "player abusing self-policing his powers" are about as hollow as "GM setting up gotcha moments for Paladins", in my opinion. Both rather point to much larger problems than the Paladin fall mechanic, and both are probably extremely in the minority.</p><p></p><p>Again, the fall mechanics isn't the main issue, here. It's a problem player whether or not the fall mechanic is there, just like a GM who sets up "gotcha" moments for the Paladin PC is a problem GM whether or not the fall mechanic is there.</p><p></p><p>For me, it's immersion. The GM handes the NPCs (in most games it's a god granting permission, while in my games it was Good itself doing it), so that I can focus on reacting to things outside of my power as a character. In other words, the meta nature of it might infringe on my immersion, and, personally, I'd rather avoid it.</p><p></p><p>But, again, I do see a valid argument for wanting this to be in the hands of the player(s), not solely the GM.</p><p></p><p>Me too, even if I (for sure) won't use it as my main game. If my brother runs a 5e game, I'd much rather be willing to play it than say "sorry, no interest in it." To that end, hopefully they make some pretty optional notes about the Paladin.</p><p></p><p>Play style preference, etc. In my epic level 3.5 game (and just before epic), the players interacted with the gods. They were most certainly NPCs, there. And, of course, this comes up somewhat with things like Commune, or religious visions, etc.</p><p></p><p>I do see where you're coming from, but I see things like deities or even a rather nebulous "powers of Good" as more NPC-like than player-like. That's because, personally, I don't like deciding how things other than my character acts, unless my character literally forces it (moves people, controls them, etc.). But, once again, it's just play style, and I get where you're coming from. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6119995, member: 6668292"] No way! ;) Well, the rules don't allow that. But, the claims of "player abusing self-policing his powers" are about as hollow as "GM setting up gotcha moments for Paladins", in my opinion. Both rather point to much larger problems than the Paladin fall mechanic, and both are probably extremely in the minority. Again, the fall mechanics isn't the main issue, here. It's a problem player whether or not the fall mechanic is there, just like a GM who sets up "gotcha" moments for the Paladin PC is a problem GM whether or not the fall mechanic is there. For me, it's immersion. The GM handes the NPCs (in most games it's a god granting permission, while in my games it was Good itself doing it), so that I can focus on reacting to things outside of my power as a character. In other words, the meta nature of it might infringe on my immersion, and, personally, I'd rather avoid it. But, again, I do see a valid argument for wanting this to be in the hands of the player(s), not solely the GM. Me too, even if I (for sure) won't use it as my main game. If my brother runs a 5e game, I'd much rather be willing to play it than say "sorry, no interest in it." To that end, hopefully they make some pretty optional notes about the Paladin. Play style preference, etc. In my epic level 3.5 game (and just before epic), the players interacted with the gods. They were most certainly NPCs, there. And, of course, this comes up somewhat with things like Commune, or religious visions, etc. I do see where you're coming from, but I see things like deities or even a rather nebulous "powers of Good" as more NPC-like than player-like. That's because, personally, I don't like deciding how things other than my character acts, unless my character literally forces it (moves people, controls them, etc.). But, once again, it's just play style, and I get where you're coming from. As always, play what you like :) [/QUOTE]
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So what's the problem with restrictions, especially when it comes to the Paladin?
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