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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Hussar" data-source="post: 6120013" data-attributes="member: 22779"><p>But, JC, we're not talking about Gotcha DM's. That's not the issue.</p><p></p><p>The issue is that the DM decides whether or not the player is playing his character right. The DM feels that the player has violated his code. The player disagrees. It's not a cut and dried situation where the paladin was burning down orphanages, but, something that could actually go either way. Which does come up all the time. Orc babies being a good example. Treatment of prisoners. Heck, in this thread alone I've had two different DM's tell me complete opposite things about whether or not the paladin could kill on sight with a detect evil. If I play with one DM, then I can do it no problem. If I play with the other DM, I fall. </p><p></p><p>That does not make for very consistent experiences. And it gets right to the heart of the matter. Playing a paladin becomes an exercise in Mother May I. The paladin player not only has to satisfy his own interpretation of the code, but also the DM's interpretation as well. And, at any point in time, the DM can over rule the player's interpretation to the point of stripping the fundamental elements out of the character.</p><p></p><p>Even with a good DM and a good player, this is a pretty easy to come by situation.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6120013, member: 22779"] But, JC, we're not talking about Gotcha DM's. That's not the issue. The issue is that the DM decides whether or not the player is playing his character right. The DM feels that the player has violated his code. The player disagrees. It's not a cut and dried situation where the paladin was burning down orphanages, but, something that could actually go either way. Which does come up all the time. Orc babies being a good example. Treatment of prisoners. Heck, in this thread alone I've had two different DM's tell me complete opposite things about whether or not the paladin could kill on sight with a detect evil. If I play with one DM, then I can do it no problem. If I play with the other DM, I fall. That does not make for very consistent experiences. And it gets right to the heart of the matter. Playing a paladin becomes an exercise in Mother May I. The paladin player not only has to satisfy his own interpretation of the code, but also the DM's interpretation as well. And, at any point in time, the DM can over rule the player's interpretation to the point of stripping the fundamental elements out of the character. Even with a good DM and a good player, this is a pretty easy to come by situation. [/QUOTE]
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Community
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So what's the problem with restrictions, especially when it comes to the Paladin?
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