Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6120451" data-attributes="member: 42582"><p>That's right. Sometimes they're deliberate. Sometimes they unfold more-or-less organically, like the example of the interrogation I posted a bit upthread - the players of both paladins have to choose between honour/loyalty, and justice.</p><p></p><p>Yep, that wouldn't bother me. I'd have to get a feel for it - I'm used to running a game where the narrativist/character change stuff sits pretty much above the mechanics (which is why I follow the Forge in calling it "vanilla narrativism"), but am certainly up for an approach that builds in mechanical rewards of various sorts.</p><p></p><p>All fair enough. There's a lot of different ways of playing D&D!</p><p></p><p>Agreed. This is exactly the sort of thing I'm asking for, and others who talk about "sidebars" with various options are I think gesturing towards the same sort of idea. You'd set out the basic idea of the class - chivarly, honour, oaths, etc - and then you'd have some discussion of the different ways of handling it and how these play out in different sorts of games.</p><p></p><p>For me, what you say here resonated with the stuff you said in the Burning Wheel thread a little while ago about 4e not having the courage to put the idea of hard choices front-and-centre; that the game is just drifting into an emotionally light, high concept, fantasy hero simulator. If I'm reading you in this way am I on the right track?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6120451, member: 42582"] That's right. Sometimes they're deliberate. Sometimes they unfold more-or-less organically, like the example of the interrogation I posted a bit upthread - the players of both paladins have to choose between honour/loyalty, and justice. Yep, that wouldn't bother me. I'd have to get a feel for it - I'm used to running a game where the narrativist/character change stuff sits pretty much above the mechanics (which is why I follow the Forge in calling it "vanilla narrativism"), but am certainly up for an approach that builds in mechanical rewards of various sorts. All fair enough. There's a lot of different ways of playing D&D! Agreed. This is exactly the sort of thing I'm asking for, and others who talk about "sidebars" with various options are I think gesturing towards the same sort of idea. You'd set out the basic idea of the class - chivarly, honour, oaths, etc - and then you'd have some discussion of the different ways of handling it and how these play out in different sorts of games. For me, what you say here resonated with the stuff you said in the Burning Wheel thread a little while ago about 4e not having the courage to put the idea of hard choices front-and-centre; that the game is just drifting into an emotionally light, high concept, fantasy hero simulator. If I'm reading you in this way am I on the right track? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
Top