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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Mournblade94" data-source="post: 6120669" data-attributes="member: 74608"><p>To this I have to say. using your situation as evidence of the interaction, that there is indeed no difference. </p><p></p><p>The paladin, monk, and Druid players I have acheive the same level of interaction, where they are caught in moral quandries, or they are in conflict with other players or themsleves. This type of game interaction happens just as easily in the Alignment enforcement game I run. In 25 years of running games I have always enforced alignment, and in those same years I have complex moral quandries. </p><p></p><p>Also in games without alignment restrictions like MArvel Superheroes, I have seen very complex interaction between players playing Marvel characters IN CHARACTER, and still having situations like you described upthread. Talk about roleplaying restrictions? We played MSH with our own characters but the players often wanted to play the characters (usually in relation to something our characters were doing, to make it feel more incorporated in the MU). Nothing about playing Captain America like he should be played stopped complex character interactions.</p><p></p><p>Also in Star Wars, the Jedi character was able to have these interactions. Then there is alternity and traveller which I run with no enforceable code whatsoever. All of those games, and many times I would run alternity and D&D alternately with the same group, had the same level of complex interaction with the alignment being enforced in D&D or NO alignment of alternity.</p><p></p><p>It made no difference. Ofcourse I cannot know what the psychological bounds were, but I know the results and I am capable of evaluating them.</p></blockquote><p></p>
[QUOTE="Mournblade94, post: 6120669, member: 74608"] To this I have to say. using your situation as evidence of the interaction, that there is indeed no difference. The paladin, monk, and Druid players I have acheive the same level of interaction, where they are caught in moral quandries, or they are in conflict with other players or themsleves. This type of game interaction happens just as easily in the Alignment enforcement game I run. In 25 years of running games I have always enforced alignment, and in those same years I have complex moral quandries. Also in games without alignment restrictions like MArvel Superheroes, I have seen very complex interaction between players playing Marvel characters IN CHARACTER, and still having situations like you described upthread. Talk about roleplaying restrictions? We played MSH with our own characters but the players often wanted to play the characters (usually in relation to something our characters were doing, to make it feel more incorporated in the MU). Nothing about playing Captain America like he should be played stopped complex character interactions. Also in Star Wars, the Jedi character was able to have these interactions. Then there is alternity and traveller which I run with no enforceable code whatsoever. All of those games, and many times I would run alternity and D&D alternately with the same group, had the same level of complex interaction with the alignment being enforced in D&D or NO alignment of alternity. It made no difference. Ofcourse I cannot know what the psychological bounds were, but I know the results and I am capable of evaluating them. [/QUOTE]
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Community
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So what's the problem with restrictions, especially when it comes to the Paladin?
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