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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Hussar" data-source="post: 6120675" data-attributes="member: 22779"><p>No, they will not. You cannot violate a class. There is no restrictions in your class. The restrictions are solely conceptual. Thou shalt not do X in the game world has nothing to do with any element of the paladin class. A paladin player has to try to take this very vague bag of commandments that is a Code of Conduct and then is forced, by the mechanics, to interpret that through the eyes of the DM, because if his interpretation is different from the DM, he is stripped of his class with no recourse.</p><p></p><p>Like I said to Bill91 above. You can play two identical paladins and in one group, have no problem and in the next group, you're a fighter. All because the DM has decided to interpret the Code in a specific way. The way the player interprets the code doesn't matter. The player is absolutely beholden to obey the DM's interpretation of his character or the DM will take away that character.</p><p></p><p>This is just very, very poor game design. I should not get diametrically opposed results depending on which DM I have today. And, let's not forget, both DM's are considered good DM's. We're not talking about one DM being a jerk and jumping out with an aha-gotcha moment. Both DM's are running good games and are considered to be perfectly fine referees of their games. Yet, because of the mechanics, I get completely opposite rules interpretations.</p><p></p><p>That is a bad rule. If you ask five different competent DM's and get five contradictory answers on some mechanic? That's a bad rule.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6120675, member: 22779"] No, they will not. You cannot violate a class. There is no restrictions in your class. The restrictions are solely conceptual. Thou shalt not do X in the game world has nothing to do with any element of the paladin class. A paladin player has to try to take this very vague bag of commandments that is a Code of Conduct and then is forced, by the mechanics, to interpret that through the eyes of the DM, because if his interpretation is different from the DM, he is stripped of his class with no recourse. Like I said to Bill91 above. You can play two identical paladins and in one group, have no problem and in the next group, you're a fighter. All because the DM has decided to interpret the Code in a specific way. The way the player interprets the code doesn't matter. The player is absolutely beholden to obey the DM's interpretation of his character or the DM will take away that character. This is just very, very poor game design. I should not get diametrically opposed results depending on which DM I have today. And, let's not forget, both DM's are considered good DM's. We're not talking about one DM being a jerk and jumping out with an aha-gotcha moment. Both DM's are running good games and are considered to be perfectly fine referees of their games. Yet, because of the mechanics, I get completely opposite rules interpretations. That is a bad rule. If you ask five different competent DM's and get five contradictory answers on some mechanic? That's a bad rule. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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