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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Imaro" data-source="post: 6120715" data-attributes="member: 48965"><p>SO it's just a preference... a preference which can easily be accomodated by ignoring the falling rules for a paladin. I mean what exactly in PF or 3.X breaks if you just say... "no paladins fall unless they want to"?</p><p></p><p></p><p></p><p>So is it the divine power keyword you need? Because "warrior for good" and "moral exemplar" are concepts that can be attached to nearly any class if you want. As for divine power... doesn't DDN have the cleric? I mean the cleric can fit everyone of your criteria above if the paladin is to stringent in it's requirements...</p><p></p><p></p><p></p><p>Uhmm... ok, I guess</p><p></p><p></p><p></p><p>This isn't about the intricacies of real morality or ethics... it's about following a pretend code dedicated to a pretend deity or cosmic force in a pretend world and who arbitrates whether you broke that code... you or the guy responsible for all/majority of the fictional world. Unless you are running the deity or cosmic force that you pledged to... how can you decide whether you broke it or not? </p><p></p><p></p><p></p><p>It's very much part of the point... since in a fictional world (and the default D&D world) it is an objective thing.</p><p></p><p></p><p></p><p>What are you talking about here. There isn't a "moral authority". Again, there is a fictional deity or fictional cosmic force that you have made the choice to pledge your character in the game to. We aren't talking about objective right or wrong... we are talking about whether you have broken the code of that fictional deity or fictional cosmic force. It's not muddled at all... it's objective, tangible and alot more straightforward than the real world.</p><p></p><p></p><p></p><p>Even with the quicker advancement of 3.x and 4e... I would consider the necessary time to advance 8-12 levels more than a few</p><p></p><p></p><p></p><p>But the game isn't being made specifically for your table.</p><p></p><p></p><p></p><p>Uhm... no. I need to come up with the code (or various codes if the paladin can follow more then one deity) with no examples, I need to come up with rules for atonement, I need to come up with what happens when a paladin falls (do his levels switch to fighter, does he just loose all of his abilities, or something else), and so on. Which is alot more work than ignoring something.</p><p></p><p></p><p></p><p>So you're arguing against something because you're assuming things. Again, what broke the game when you told a 3.x paladin that they couldn't fall unless they wanted to?</p></blockquote><p></p>
[QUOTE="Imaro, post: 6120715, member: 48965"] SO it's just a preference... a preference which can easily be accomodated by ignoring the falling rules for a paladin. I mean what exactly in PF or 3.X breaks if you just say... "no paladins fall unless they want to"? So is it the divine power keyword you need? Because "warrior for good" and "moral exemplar" are concepts that can be attached to nearly any class if you want. As for divine power... doesn't DDN have the cleric? I mean the cleric can fit everyone of your criteria above if the paladin is to stringent in it's requirements... Uhmm... ok, I guess This isn't about the intricacies of real morality or ethics... it's about following a pretend code dedicated to a pretend deity or cosmic force in a pretend world and who arbitrates whether you broke that code... you or the guy responsible for all/majority of the fictional world. Unless you are running the deity or cosmic force that you pledged to... how can you decide whether you broke it or not? It's very much part of the point... since in a fictional world (and the default D&D world) it is an objective thing. What are you talking about here. There isn't a "moral authority". Again, there is a fictional deity or fictional cosmic force that you have made the choice to pledge your character in the game to. We aren't talking about objective right or wrong... we are talking about whether you have broken the code of that fictional deity or fictional cosmic force. It's not muddled at all... it's objective, tangible and alot more straightforward than the real world. Even with the quicker advancement of 3.x and 4e... I would consider the necessary time to advance 8-12 levels more than a few But the game isn't being made specifically for your table. Uhm... no. I need to come up with the code (or various codes if the paladin can follow more then one deity) with no examples, I need to come up with rules for atonement, I need to come up with what happens when a paladin falls (do his levels switch to fighter, does he just loose all of his abilities, or something else), and so on. Which is alot more work than ignoring something. So you're arguing against something because you're assuming things. Again, what broke the game when you told a 3.x paladin that they couldn't fall unless they wanted to? [/QUOTE]
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Community
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So what's the problem with restrictions, especially when it comes to the Paladin?
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