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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="pemerton" data-source="post: 6120953" data-attributes="member: 42582"><p>I don't know MSH - but was it the player or the GM who decided that Captain America was being played properly?</p><p></p><p>As I've already indicated upthread, when you say "we", you mean "you" but aren't referring to me. I am not interested in exploring "fictional morality" - in fact, I personally doubt that it makes sense. (I mean, what would it mean to play in a campaign world where the square root of 4 is 3?, or where geometers can square the circle with compass and ruler?)</p><p></p><p>Fiction is interesting to me because it talks about real values, not imaginary ones. Tolkien isn't about "Middle Earth" evil - it's about real world morality. Likewise the Arthurian stories.</p><p></p><p>(1) I want my fantasy RPGing to relate to the real world, like decent fantasy fiction does.</p><p></p><p>(2) As I said upthread, there is no suggestion that Lancelot's fall is connected to his killing of those half-dozen-odd knights.</p><p></p><p>The US doesn't let non-citizens vote. But when citizens vote, the government doesn't tell them how to vote. Once you're in, the <em>point</em> of being in is to make your own decisions. It wouldn't make any sense to admit someone as a citizen on condition that they vote the way the government tells them to. That would defeat the whole rationale of citizenship in a liberal democracy.</p><p></p><p>At this broad level, an RPG is similar. If I don't want to play with someone, I don't want to play with them - but once someone's in the game, why would I (as GM) want to tell them how to play their character? That would defeat the whole purpose for having them in my game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6120953, member: 42582"] I don't know MSH - but was it the player or the GM who decided that Captain America was being played properly? As I've already indicated upthread, when you say "we", you mean "you" but aren't referring to me. I am not interested in exploring "fictional morality" - in fact, I personally doubt that it makes sense. (I mean, what would it mean to play in a campaign world where the square root of 4 is 3?, or where geometers can square the circle with compass and ruler?) Fiction is interesting to me because it talks about real values, not imaginary ones. Tolkien isn't about "Middle Earth" evil - it's about real world morality. Likewise the Arthurian stories. (1) I want my fantasy RPGing to relate to the real world, like decent fantasy fiction does. (2) As I said upthread, there is no suggestion that Lancelot's fall is connected to his killing of those half-dozen-odd knights. The US doesn't let non-citizens vote. But when citizens vote, the government doesn't tell them how to vote. Once you're in, the [I]point[/I] of being in is to make your own decisions. It wouldn't make any sense to admit someone as a citizen on condition that they vote the way the government tells them to. That would defeat the whole rationale of citizenship in a liberal democracy. At this broad level, an RPG is similar. If I don't want to play with someone, I don't want to play with them - but once someone's in the game, why would I (as GM) want to tell them how to play their character? That would defeat the whole purpose for having them in my game. [/QUOTE]
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Community
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So what's the problem with restrictions, especially when it comes to the Paladin?
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