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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="JamesonCourage" data-source="post: 6120955" data-attributes="member: 6668292"><p>This thread is moving fast. Didn't check here yesterday because I was running game, so sorry for the "late" reply.</p><p></p><p>I get that. Not using the fall mechanic would suit him better. <em>However</em>, any calls of "gotcha" moments for GMs that do use the falling rule point to a much bigger problem than falling rules. And that was my point.</p><p></p><p>Did his system propose losing your powers in any way (GM-decided or otherwise)? If not, it doesn't match the fiction I want in the game, and thus doesn't work for me.</p><p></p><p>As far as the "bonus either way" goes, it doesn't bother me as a mechanic. My game currently rewards you with a type of meta resource (Luck points) that you can gain for following your Driving Force (what drives you to act), hurting / inconveniencing yourself with your Challenge (something that inhibits your character in some way), or exploring your Mystery (something you want to know, whether philosophical or otherwise). (You can also gain Luck points by taking a risk, but that's just to get players to take risks.)</p><p></p><p>So, I definitely have nothing against a system that rewards people for doing things that hurt themselves (and definitely not help themselves). Without the fall mechanic, though, the fiction doesn't match what I want out of a Paladin.</p><p></p><p>I agree with your reasoning, here.</p><p></p><p>This is something they should keep their eye out for, yes. They've mentioned a "narrative" module, and I think if they brought in some outside help, it could turn out well, but I honestly doubt it'll scratch the itches that a lot of posters here want (since I doubt they mean "narrative" in a Forge sense). But, from my experience, most people choose Paladins to follow the code, not to break it, so I think the problems are going to be relatively small at my table anyways. But that's just my table. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6120955, member: 6668292"] This thread is moving fast. Didn't check here yesterday because I was running game, so sorry for the "late" reply. I get that. Not using the fall mechanic would suit him better. [I]However[/I], any calls of "gotcha" moments for GMs that do use the falling rule point to a much bigger problem than falling rules. And that was my point. Did his system propose losing your powers in any way (GM-decided or otherwise)? If not, it doesn't match the fiction I want in the game, and thus doesn't work for me. As far as the "bonus either way" goes, it doesn't bother me as a mechanic. My game currently rewards you with a type of meta resource (Luck points) that you can gain for following your Driving Force (what drives you to act), hurting / inconveniencing yourself with your Challenge (something that inhibits your character in some way), or exploring your Mystery (something you want to know, whether philosophical or otherwise). (You can also gain Luck points by taking a risk, but that's just to get players to take risks.) So, I definitely have nothing against a system that rewards people for doing things that hurt themselves (and definitely not help themselves). Without the fall mechanic, though, the fiction doesn't match what I want out of a Paladin. I agree with your reasoning, here. This is something they should keep their eye out for, yes. They've mentioned a "narrative" module, and I think if they brought in some outside help, it could turn out well, but I honestly doubt it'll scratch the itches that a lot of posters here want (since I doubt they mean "narrative" in a Forge sense). But, from my experience, most people choose Paladins to follow the code, not to break it, so I think the problems are going to be relatively small at my table anyways. But that's just my table. As always, play what you like :) [/QUOTE]
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So what's the problem with restrictions, especially when it comes to the Paladin?
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