Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6122519"><p>As an aside, it might also be easier to give DMs some sort of guideline on the seriousness of a violation. Lying might not mean immediate revocation of paladin powers, but perhaps a reduction in effectiveness, basically the power beginning to wane as the character strays from their Code. More serious violations requiring the Paladin to undergo a "trial" at their nearest church, their powers stricken until they explain their actions and appropriately repent. For the <em>extreme </em>violations the paladin would get a literal godly backhand and be banned from further paladin levels(at least to that god or alignment of gods). </p><p>-Include tests of faith, specific actions that can be performed, from saving a kitten to digging ditches. Punish a character's violation of their code in a manner befitting the violation.</p><p>--If they lie, make them do confession.</p><p>--if they steal, make them do charity work.</p><p>--if they kill, make them help save life.</p><p>--if the violation is so severe as to warrant it, present them with a specific test, such as recovering a mystical artifact, that if accomplished, would restore them.</p><p></p><p>DONT:</p><p>--give players specific spells to cast. If a 17th-level cleric(or whatever the case requires) is available, it's stupid easy to afford, especially if one is in your party.</p><p>--be black and white about things. Not every violation should translate into immediate power loss. Paladins and their players should know when their gods are upset at them <em>before</em> their powers are completely taken away, and Paladins should generally know what's going to get them the stink-eye, and what's going to get them the backhand before they do it.</p><p></p><p>The key to rules is not simply knowing how to follow them. But how to adapt them, understand them, interpret them, and if necessary, bend them to the situation. Following rules without understanding the rules IMO, is not the point of the paladin, and creates nothing more than "lawful stupid".</p><p></p><p>We need to clearly delineate to both DMs and players that there are ranges of slipups, and we need to make clear the difference between your god giving you the stink-eye, and your god striking your powers from you in a brazen display of disappointment.</p><p></p><p>The problem with leaving the DM, or anyone to be arbiter, is that there's no clear statement on <em>how</em> they should rule, only that they should, and their options are "total punishment" or "slap on the wrist". We need to open up that range of options, and "find a 17th level cleric" isn't an option, it's a statement that the cleric class is superior to yours.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6122519"] As an aside, it might also be easier to give DMs some sort of guideline on the seriousness of a violation. Lying might not mean immediate revocation of paladin powers, but perhaps a reduction in effectiveness, basically the power beginning to wane as the character strays from their Code. More serious violations requiring the Paladin to undergo a "trial" at their nearest church, their powers stricken until they explain their actions and appropriately repent. For the [I]extreme [/I]violations the paladin would get a literal godly backhand and be banned from further paladin levels(at least to that god or alignment of gods). -Include tests of faith, specific actions that can be performed, from saving a kitten to digging ditches. Punish a character's violation of their code in a manner befitting the violation. --If they lie, make them do confession. --if they steal, make them do charity work. --if they kill, make them help save life. --if the violation is so severe as to warrant it, present them with a specific test, such as recovering a mystical artifact, that if accomplished, would restore them. DONT: --give players specific spells to cast. If a 17th-level cleric(or whatever the case requires) is available, it's stupid easy to afford, especially if one is in your party. --be black and white about things. Not every violation should translate into immediate power loss. Paladins and their players should know when their gods are upset at them [I]before[/I] their powers are completely taken away, and Paladins should generally know what's going to get them the stink-eye, and what's going to get them the backhand before they do it. The key to rules is not simply knowing how to follow them. But how to adapt them, understand them, interpret them, and if necessary, bend them to the situation. Following rules without understanding the rules IMO, is not the point of the paladin, and creates nothing more than "lawful stupid". We need to clearly delineate to both DMs and players that there are ranges of slipups, and we need to make clear the difference between your god giving you the stink-eye, and your god striking your powers from you in a brazen display of disappointment. The problem with leaving the DM, or anyone to be arbiter, is that there's no clear statement on [I]how[/I] they should rule, only that they should, and their options are "total punishment" or "slap on the wrist". We need to open up that range of options, and "find a 17th level cleric" isn't an option, it's a statement that the cleric class is superior to yours. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
Top