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Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6122825" data-attributes="member: 82106"><p>And AGAIN, yes, it is arbitrary, the DM has no more or less reason for how he decides than anyone else at the table. FIFTY THREE PAGES of debate about this clearly shows that there is no consensus. I don't think its unreasonable for people to talk about it ahead of time, but IF THEY HAVE TO NEGOTIATE every aspect of a rule then what's the point? Just get rid of it and NOTHING IS LOST. In fact the people who want to play in various other ways simply feel empowered to do so. </p><p></p><p>Frankly, in 35 years of running my campaigns I have had very close to zero issues. I bring in new players now and then still and they integrate fine, they don't have problems with whatever, anything really. 4e has certainly operated very smoothly in this fashion, but the lack of conflict in the past was pretty much down to the same thing, we didn't push overly narrow restrictive visions of what player's characters had to do on them. At the same time, I never had some issue where somehow the player of a paladin (there have actually been only a few over the years) couldn't some how RP their character. If it came to conflict, well, there was a 4e paladin that DID stop being a paladin in one of our games, and that was fine, but it wasn't shoved in anyone's face by some game designer. It was SUGGESTED that some types of behavior wouldn't work for a paladin, and indeed when the story turned to a point where the character did things that were highly questionable, the player decided to have his character stop being a paladin, and that was cool.</p><p></p><p>DMing is not some sort of thing where the DM's or game designer's vision of everything is some sort of rule or law. There is no reason for the game to pretend it is.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6122825, member: 82106"] And AGAIN, yes, it is arbitrary, the DM has no more or less reason for how he decides than anyone else at the table. FIFTY THREE PAGES of debate about this clearly shows that there is no consensus. I don't think its unreasonable for people to talk about it ahead of time, but IF THEY HAVE TO NEGOTIATE every aspect of a rule then what's the point? Just get rid of it and NOTHING IS LOST. In fact the people who want to play in various other ways simply feel empowered to do so. Frankly, in 35 years of running my campaigns I have had very close to zero issues. I bring in new players now and then still and they integrate fine, they don't have problems with whatever, anything really. 4e has certainly operated very smoothly in this fashion, but the lack of conflict in the past was pretty much down to the same thing, we didn't push overly narrow restrictive visions of what player's characters had to do on them. At the same time, I never had some issue where somehow the player of a paladin (there have actually been only a few over the years) couldn't some how RP their character. If it came to conflict, well, there was a 4e paladin that DID stop being a paladin in one of our games, and that was fine, but it wasn't shoved in anyone's face by some game designer. It was SUGGESTED that some types of behavior wouldn't work for a paladin, and indeed when the story turned to a point where the character did things that were highly questionable, the player decided to have his character stop being a paladin, and that was cool. DMing is not some sort of thing where the DM's or game designer's vision of everything is some sort of rule or law. There is no reason for the game to pretend it is. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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