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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Sunseeker" data-source="post: 6122995"><p>Even though it is for more particular thematic reasons, armor and weapon restrictions exist for every class.</p><p>Why does the rogue get limited to leather?</p><p>Why does the ranger get limited to hide?</p><p>Why does the Slayer get scale and the Knight plate?</p><p></p><p>These things play towards the thematic conceptions of those characters. Rogues are nimble sneaks, therefore lighter armor is better for their line of work. Rangers are hunters of great wild beasts, wearing their skins like trophies; Fighter-Slayers are agile, aggressive combatants and need the extra maneuverability provided by Scale. Knights are stalwart defenders of others, utilizing heavy armor for better protection.</p><p></p><p>Each of these things plays to the themes of the class, but each of these classes is designed in such a manner as to have ways to overcome their limitations. What rogues lack in AC, they have traditionally made up in high dexterity as a primary stat, and class features such as Evasion to get around wearing weaker armor. Wizards get powerful ranged attacks to counter for their melee squishyness.</p><p></p><p>So the question is, for the <em>behavior</em> limitations, in what ways are we giving Paladins to compensate? In 1e(from which all this is a holdover) you got better powers than other classes. As it stands, paladins have a limitation, but no corresponding enhancement to balance this out. This is one reason the alignment restriction on Paladins now seems so awkward, because Paladins are receiving no mechanical compensation.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6122995"] Even though it is for more particular thematic reasons, armor and weapon restrictions exist for every class. Why does the rogue get limited to leather? Why does the ranger get limited to hide? Why does the Slayer get scale and the Knight plate? These things play towards the thematic conceptions of those characters. Rogues are nimble sneaks, therefore lighter armor is better for their line of work. Rangers are hunters of great wild beasts, wearing their skins like trophies; Fighter-Slayers are agile, aggressive combatants and need the extra maneuverability provided by Scale. Knights are stalwart defenders of others, utilizing heavy armor for better protection. Each of these things plays to the themes of the class, but each of these classes is designed in such a manner as to have ways to overcome their limitations. What rogues lack in AC, they have traditionally made up in high dexterity as a primary stat, and class features such as Evasion to get around wearing weaker armor. Wizards get powerful ranged attacks to counter for their melee squishyness. So the question is, for the [I]behavior[/I] limitations, in what ways are we giving Paladins to compensate? In 1e(from which all this is a holdover) you got better powers than other classes. As it stands, paladins have a limitation, but no corresponding enhancement to balance this out. This is one reason the alignment restriction on Paladins now seems so awkward, because Paladins are receiving no mechanical compensation. [/QUOTE]
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Community
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So what's the problem with restrictions, especially when it comes to the Paladin?
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