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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Imaro" data-source="post: 6123218" data-attributes="member: 48965"><p>SO you agree apples and oranges, a "restriction" I can eliminate if I want is totally different from the type of restrictions Druids, Paladins, Barbarians, etc. have.</p><p></p><p></p><p></p><p></p><p>I'm not talking about class features, I'm speaking to behavior... and if none of the fighters do this (protect the squishier members of the party) then the party suffers (is punished) by being less effective.</p><p></p><p></p><p></p><p>So the rogue has to behave a certain way in order to utilize his powers...Hmmm</p><p></p><p></p><p></p><p>No you were comparing the starting class features of certain classes with actual restrictions that other classes have. Then you spoke to behaviors and I in turn spoke to the behaviors that other classes must enact in order to be empowered by their abilities. The Ranger doesn't have to be the scout, but then he's basically loosing the ability to leverage all those wilderness powers he has... the rogue doesn't have to pick locks, search for traps and steal... but if he chooses not to behave in this manner, again he basically looses his powers since they are based around that behavior. Playing a paladin means if you want to continue leveraging the abilities of a paladin you must behave within the archetypal role of paladin... which in the context of the game is behaving in a LG manner. the problem is that the paladins abilities themselves are in no way based around him acting in the archetypal fashion of a paladin so another method is used in play to encourage this (since contrary to your assertion nothing forces a paladin to act LG).</p></blockquote><p></p>
[QUOTE="Imaro, post: 6123218, member: 48965"] SO you agree apples and oranges, a "restriction" I can eliminate if I want is totally different from the type of restrictions Druids, Paladins, Barbarians, etc. have. I'm not talking about class features, I'm speaking to behavior... and if none of the fighters do this (protect the squishier members of the party) then the party suffers (is punished) by being less effective. So the rogue has to behave a certain way in order to utilize his powers...Hmmm No you were comparing the starting class features of certain classes with actual restrictions that other classes have. Then you spoke to behaviors and I in turn spoke to the behaviors that other classes must enact in order to be empowered by their abilities. The Ranger doesn't have to be the scout, but then he's basically loosing the ability to leverage all those wilderness powers he has... the rogue doesn't have to pick locks, search for traps and steal... but if he chooses not to behave in this manner, again he basically looses his powers since they are based around that behavior. Playing a paladin means if you want to continue leveraging the abilities of a paladin you must behave within the archetypal role of paladin... which in the context of the game is behaving in a LG manner. the problem is that the paladins abilities themselves are in no way based around him acting in the archetypal fashion of a paladin so another method is used in play to encourage this (since contrary to your assertion nothing forces a paladin to act LG). [/QUOTE]
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Community
General Tabletop Discussion
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So what's the problem with restrictions, especially when it comes to the Paladin?
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