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Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Grydan" data-source="post: 6125770" data-attributes="member: 79401"><p>I can't properly respond to that without violating community rules. </p><p></p><p>Suffice it to say, significant real world . . . disagreements revolve around differing interpretations of such lists (further complicated by issues of transferring from oral tradition to text, and multiple layers of translation, as well as accrued centuries of interpretation).</p><p></p><p>A simple "You cannot do X (and remain a Paladin)" will lead to great debate about exactly what constitutes a case of X, which, as [MENTION=14391]Warbringer[/MENTION] says, is the same quagmire with a different name.</p><p></p><p>"You cannot kill innocent creatures" . . . well, innocent meaning what? In whose judgment? By whose standards? </p><p></p><p>"You cannot tell a lie" . . . well, what constitutes a lie? Is a lie of omission enough, or does it have to be an explicit lie? (I could go on for some time on that one, as what constitutes a lie is quite the can of worms)</p><p></p><p>"You must show mercy" . . . well, what counts as mercy? Is mercy offering my wounded enemies medical aid, or is it offering them a swift death?</p><p></p><p>In a game without hard-coded 'do it differently than the DM's interpretation and you lose your stuff' rules, these are questions a character (and their player) might spend some time thinking about, before coming to their own conclusions. Just as in real life, others might dispute their interpretations, but also as in real life, in the end, we'd have no way of knowing who (if anyone) was truly correct. I personally find such things far more interesting than <strong>*BZZZT</strong><strong>* You got it wrong, go directly to jail, do not pass go, do not collect $200</strong>. </p><p></p><p>But that's just me.</p></blockquote><p></p>
[QUOTE="Grydan, post: 6125770, member: 79401"] I can't properly respond to that without violating community rules. Suffice it to say, significant real world . . . disagreements revolve around differing interpretations of such lists (further complicated by issues of transferring from oral tradition to text, and multiple layers of translation, as well as accrued centuries of interpretation). A simple "You cannot do X (and remain a Paladin)" will lead to great debate about exactly what constitutes a case of X, which, as [MENTION=14391]Warbringer[/MENTION] says, is the same quagmire with a different name. "You cannot kill innocent creatures" . . . well, innocent meaning what? In whose judgment? By whose standards? "You cannot tell a lie" . . . well, what constitutes a lie? Is a lie of omission enough, or does it have to be an explicit lie? (I could go on for some time on that one, as what constitutes a lie is quite the can of worms) "You must show mercy" . . . well, what counts as mercy? Is mercy offering my wounded enemies medical aid, or is it offering them a swift death? In a game without hard-coded 'do it differently than the DM's interpretation and you lose your stuff' rules, these are questions a character (and their player) might spend some time thinking about, before coming to their own conclusions. Just as in real life, others might dispute their interpretations, but also as in real life, in the end, we'd have no way of knowing who (if anyone) was truly correct. I personally find such things far more interesting than [B]*BZZZT[/B][B]* You got it wrong, go directly to jail, do not pass go, do not collect $200[/B]. But that's just me. [/QUOTE]
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Community
General Tabletop Discussion
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So what's the problem with restrictions, especially when it comes to the Paladin?
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