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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="JamesonCourage" data-source="post: 6125988" data-attributes="member: 6668292"><p>Are you trying to convince me to not like the nine alignments for D&D? Because that's just funny.</p><p></p><p>Personally, I think the nine alignments are restrictive. I think getting rid of them opens up the game. <em>However</em>, when I play D&D, I want that restriction. The long 3.5 campaign I played used the nine alignment system quite often, and it made our campaign a lot more fun. Without it (and the Great Wheel), D&D would feel a little more generic, I think. Now, I like generic fantasy, but my group absolutely <em>loved</em> that 3.5 game. I'd probably still be running that same campaign if I didn't get disillusioned with a lot of 3.5, and the fact that they're so high level (30-31).</p><p></p><p>Now, I'm not saying that you can't dislike, or even hate, the alignment system. Feel free to hate it. But, trying to convince me to not want it? That's funny. You're not going to. I'm very intelligent, and I know what I like about it, and why I like it in D&D. I also understand why other people dislike it, for the most part. Like I said, I even think getting rid of it makes for a less restrictive game.</p><p></p><p>But, at the end of the day, I want it there as an option. And you continuing to reply to me, in some bizarre attempt to show me how bad that is, just isn't going to work. So, keep that in mind when you click that reply button. Your system has its merits, and I don't mind it being explored. But, personally, I need that stick approach for the Paladin. Sure, give him carrots, too. But, if he can't lose his powers, he's not a Paladin to me. Same for the Paladin being Lawful Good, too; if he's not Lawful Good, he's not a Paladin to me (though I'm totally okay with Anti-Paladins, Blackguard, Holy Liberators, etc.).</p><p></p><p>Again, feel free to advocate what you want. Just don't expect me to change my mind based on your preferences. I get that you have them, and I get the merit for the carrot over stick approach. But, to me, both have their place in design, and I hope both get used when appropriate. And, since the version of the Paladin I want to see loses his powers when he violates his code in the fiction, I expect the mechanics to represent that. Again, it can be optional, and it probably should be. But, your carrot approach just doesn't work for me. Add it to the stick, though, sure. I don't see why not.</p><p></p><p>So, feel free to keep hitting reply, but -and this is just a heads up- you aren't going to convince me. Sorry. I have enough experience to know what I like in a game, especially a D&D game. So, I'm open to talking about options. I'm open to talking about carrots. I'm open to talking about points to spend to use / enhance Lay On Hands, or whatever. What I'm not open to is leaving the nine alignments out as an option, or leaving the fall mechanic out as an option. So, keep that in mind when hitting reply. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6125988, member: 6668292"] Are you trying to convince me to not like the nine alignments for D&D? Because that's just funny. Personally, I think the nine alignments are restrictive. I think getting rid of them opens up the game. [I]However[/I], when I play D&D, I want that restriction. The long 3.5 campaign I played used the nine alignment system quite often, and it made our campaign a lot more fun. Without it (and the Great Wheel), D&D would feel a little more generic, I think. Now, I like generic fantasy, but my group absolutely [I]loved[/I] that 3.5 game. I'd probably still be running that same campaign if I didn't get disillusioned with a lot of 3.5, and the fact that they're so high level (30-31). Now, I'm not saying that you can't dislike, or even hate, the alignment system. Feel free to hate it. But, trying to convince me to not want it? That's funny. You're not going to. I'm very intelligent, and I know what I like about it, and why I like it in D&D. I also understand why other people dislike it, for the most part. Like I said, I even think getting rid of it makes for a less restrictive game. But, at the end of the day, I want it there as an option. And you continuing to reply to me, in some bizarre attempt to show me how bad that is, just isn't going to work. So, keep that in mind when you click that reply button. Your system has its merits, and I don't mind it being explored. But, personally, I need that stick approach for the Paladin. Sure, give him carrots, too. But, if he can't lose his powers, he's not a Paladin to me. Same for the Paladin being Lawful Good, too; if he's not Lawful Good, he's not a Paladin to me (though I'm totally okay with Anti-Paladins, Blackguard, Holy Liberators, etc.). Again, feel free to advocate what you want. Just don't expect me to change my mind based on your preferences. I get that you have them, and I get the merit for the carrot over stick approach. But, to me, both have their place in design, and I hope both get used when appropriate. And, since the version of the Paladin I want to see loses his powers when he violates his code in the fiction, I expect the mechanics to represent that. Again, it can be optional, and it probably should be. But, your carrot approach just doesn't work for me. Add it to the stick, though, sure. I don't see why not. So, feel free to keep hitting reply, but -and this is just a heads up- you aren't going to convince me. Sorry. I have enough experience to know what I like in a game, especially a D&D game. So, I'm open to talking about options. I'm open to talking about carrots. I'm open to talking about points to spend to use / enhance Lay On Hands, or whatever. What I'm not open to is leaving the nine alignments out as an option, or leaving the fall mechanic out as an option. So, keep that in mind when hitting reply. As always, play what you like :) [/QUOTE]
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So what's the problem with restrictions, especially when it comes to the Paladin?
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