Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 6126201" data-attributes="member: 6668292"><p>Some interesting stuff here (sent some XP your way), and this is something I can get behind. Take my RPG, for example. It has a meta resource called Luck Points, and they can be spent to reroll, force rerolls, add to or subtract from a roll, etc. Luck points can be awarded in a variety of ways, including taking a risk (socially, in combat, etc.), pursuing your Driving Force (what drives you to act), being inhibited by your Challenge (something that inhibits your character), or exploring your Mystery (something you don't know but want to find out).</p><p></p><p>So, let's roll up a random DF/CH/MY, and see what we get: <strong>DF:</strong> Protect nature, <strong>CH:</strong> Code of conduct, <strong>MY:</strong> Is the world wicked? So, this guy is driven to protect nature, follows a code of conduct (let's say it's your "honorable in combat" example), and wonders if the world is wicked. Every time he acts to protect nature, he'd get a Luck Point for pursuing his Driving Force; every time he lets his honorable nature hurt him (letting the orc retrieve his weapon, not ambushing someone when he could, etc.), he gains a Luck Point; and every time he explores whether or not the world is wicked (in his eyes), such as by seeing if a captured enemy will redeem himself, he gets a Luck Point.</p><p></p><p>I like this type of mechanic, and it's not dissimilar to your "traits" description. You could have a Driving Force of "Do good" and then play that as it makes sense to the table / your character. Same for a Challenge that is "Do good", really; if you refuse to commit an evil act even though it would greatly help you, you'd gain a Luck Point.</p><p></p><p>Of course, we can make the mechanic more in-tune with the game world (your divine intervention take), or leave it more meta-based (my Luck Point mechanic). And, yes, we can even let people affect the world around them, giving them some amount of control over the story (I have something called Fame points that fill this role).</p><p></p><p>It's not a bad alternate system, in my opinion, but I'm curious what you'd tweak. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6126201, member: 6668292"] Some interesting stuff here (sent some XP your way), and this is something I can get behind. Take my RPG, for example. It has a meta resource called Luck Points, and they can be spent to reroll, force rerolls, add to or subtract from a roll, etc. Luck points can be awarded in a variety of ways, including taking a risk (socially, in combat, etc.), pursuing your Driving Force (what drives you to act), being inhibited by your Challenge (something that inhibits your character), or exploring your Mystery (something you don't know but want to find out). So, let's roll up a random DF/CH/MY, and see what we get: [B]DF:[/B] Protect nature, [B]CH:[/B] Code of conduct, [B]MY:[/B] Is the world wicked? So, this guy is driven to protect nature, follows a code of conduct (let's say it's your "honorable in combat" example), and wonders if the world is wicked. Every time he acts to protect nature, he'd get a Luck Point for pursuing his Driving Force; every time he lets his honorable nature hurt him (letting the orc retrieve his weapon, not ambushing someone when he could, etc.), he gains a Luck Point; and every time he explores whether or not the world is wicked (in his eyes), such as by seeing if a captured enemy will redeem himself, he gets a Luck Point. I like this type of mechanic, and it's not dissimilar to your "traits" description. You could have a Driving Force of "Do good" and then play that as it makes sense to the table / your character. Same for a Challenge that is "Do good", really; if you refuse to commit an evil act even though it would greatly help you, you'd gain a Luck Point. Of course, we can make the mechanic more in-tune with the game world (your divine intervention take), or leave it more meta-based (my Luck Point mechanic). And, yes, we can even let people affect the world around them, giving them some amount of control over the story (I have something called Fame points that fill this role). It's not a bad alternate system, in my opinion, but I'm curious what you'd tweak. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
Top