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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="timASW" data-source="post: 6130015" data-attributes="member: 6698787"><p>Yes but the rules CAN help when most of the time you play with this guy he's fine. You've been in 4 different campaigns together and in 3 of them he was just fine. So he's not a bad player or a bad person. He just has a character concept thats contradictory to the current campaign goals. </p><p></p><p>In those cases you can pull him aside and say "hey john, I know this depressed, anti-hero from a fallen culture is cool, i like him too but we're kind of rescuing virgins from the evil vampire cult here so going on about how the little sluts have it coming for going to the bar after dark and leaving with a perfect stranger and you wont save them without pay because the god of ruins-ville says to honour thy marriage and fornication is a grave sin isnt gonna fly right now as lawful good. Lets adjust it". </p><p></p><p>Rendered especially problematic when another good character would say something like " they are innocents who made a simple mistake and deserve to be rescued simply because they are endangered by evil undead, demanding a reward is selfish and evil". </p><p></p><p>Player/character conflict like this is not at all rare, even among people who are friends in real life. Some of my current characters are roommates who really like each other, in character they bicker like fishwives and have killed each others characters more then once over moralities neither character would back down on. </p><p></p><p>In many cases having solid rules about objective right and wrong can prevent more problems then it creates when it comes to party unity.</p></blockquote><p></p>
[QUOTE="timASW, post: 6130015, member: 6698787"] Yes but the rules CAN help when most of the time you play with this guy he's fine. You've been in 4 different campaigns together and in 3 of them he was just fine. So he's not a bad player or a bad person. He just has a character concept thats contradictory to the current campaign goals. In those cases you can pull him aside and say "hey john, I know this depressed, anti-hero from a fallen culture is cool, i like him too but we're kind of rescuing virgins from the evil vampire cult here so going on about how the little sluts have it coming for going to the bar after dark and leaving with a perfect stranger and you wont save them without pay because the god of ruins-ville says to honour thy marriage and fornication is a grave sin isnt gonna fly right now as lawful good. Lets adjust it". Rendered especially problematic when another good character would say something like " they are innocents who made a simple mistake and deserve to be rescued simply because they are endangered by evil undead, demanding a reward is selfish and evil". Player/character conflict like this is not at all rare, even among people who are friends in real life. Some of my current characters are roommates who really like each other, in character they bicker like fishwives and have killed each others characters more then once over moralities neither character would back down on. In many cases having solid rules about objective right and wrong can prevent more problems then it creates when it comes to party unity. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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