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So what's wrong with Palladium?
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<blockquote data-quote="Spinachcat" data-source="post: 5697675" data-attributes="member: 37588"><p>I am a Palladium fan, I have written for the Rifter0 PDFs and I consider Kevin Siembieda a personal acquaintance since I have hung with him a few times and we talk a couple times a year by email. I like him both as a person and as an author, and that probably colors my opinions. But I have no problem being critical of what I see as issues. </p><p></p><p></p><p></p><p></p><p>The "cult of balance" has become the dominant mindset in the RPG community - for better or worse. Palladium hails from the days when PC balance and game balance were issues for GMs at their game table and not on the shoulders of the designers. </p><p></p><p></p><p></p><p></p><p>I prefer converting to Savage Worlds. I have run Palladium's Nightbane via Silver Age Sentinels/BESM and that was interesting. However, when converting you do gain some things, but you lose others. With Rifts, I feel that keeping the flavor is troublesome when converting. </p><p></p><p>That said, I highly suggest that anyone who enjoys the Palladium settings, but the system should definitely convert to their favorite system.</p><p></p><p></p><p></p><p></p><p>I post about converting all the time. Kevin and I have had multiple conversations about conversions. Palladium is defensive of their IP and they are very concerned about their copyrights and trademarks. According to Kevin, his attorneys have advised him to very wary of any converted material posted online. </p><p></p><p>I understand the upset and concern on both sides. I absolutely sympathize with fans annoyed by the "no posting conversions" policy. That said, if I had my entire livelihood and the livelihood of my team completely dependent on my Intellectual Property, I know that I would be pretty paranoid too if my trusted lawyer told me to be concerned about online stuff.</p></blockquote><p></p>
[QUOTE="Spinachcat, post: 5697675, member: 37588"] I am a Palladium fan, I have written for the Rifter0 PDFs and I consider Kevin Siembieda a personal acquaintance since I have hung with him a few times and we talk a couple times a year by email. I like him both as a person and as an author, and that probably colors my opinions. But I have no problem being critical of what I see as issues. The "cult of balance" has become the dominant mindset in the RPG community - for better or worse. Palladium hails from the days when PC balance and game balance were issues for GMs at their game table and not on the shoulders of the designers. I prefer converting to Savage Worlds. I have run Palladium's Nightbane via Silver Age Sentinels/BESM and that was interesting. However, when converting you do gain some things, but you lose others. With Rifts, I feel that keeping the flavor is troublesome when converting. That said, I highly suggest that anyone who enjoys the Palladium settings, but the system should definitely convert to their favorite system. I post about converting all the time. Kevin and I have had multiple conversations about conversions. Palladium is defensive of their IP and they are very concerned about their copyrights and trademarks. According to Kevin, his attorneys have advised him to very wary of any converted material posted online. I understand the upset and concern on both sides. I absolutely sympathize with fans annoyed by the "no posting conversions" policy. That said, if I had my entire livelihood and the livelihood of my team completely dependent on my Intellectual Property, I know that I would be pretty paranoid too if my trusted lawyer told me to be concerned about online stuff. [/QUOTE]
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