Cans opened. Worms, everywhere.
In short, Palladium has a reputation for (at-best) inconsistent/broken and often incomprehensible rules systems with a kitchen-sink approach to fluff that, incomprehensibly, some people find worthwhile.
They also have a track record of being rude and threatening to fans who dare speak of converting RIFTS or other Palladium IP to other systems.
Only problem I see is skills and getting to powerful to quick, but it is a percentile based skill system, I have yet to see one that is good. Granted Deathwatch is amazing, but that is a percent game, not just skills.
What it comes down to IMO is either a power gamer's dream or a role player's creepy dark fantasy they dont let anyone know about, the rifts setting is quite possibly my favorite setting for anything, although Middle Earth has a special place, it did move past star wars.
Nothing will take the sky from me though.
I feel the cluster....word I get in trouble for saying...setting works with the cluster you-get-the-point rules. The rules are easily fixed, while it sounds odd saying "I like this system even though you have to make a few tweaks" I mean I like points of this system.
I like the health system
I like the action system
I like the spell system
I like Mega-Damage
I like the large choice of skills
I dislike the percent skill
I dislike the fact Beyond Super Natural still has not come out
but when I compare it to other games, I still like it, I mean, there is no perfect system (a perfect system for everyone that is) but I still find that any type of Sci-fi/shoot-em-up game always has trouble with certain things (health mostly, and dodging and armor, something Palladium has done IMO a great job of)
So the people behind may suck, but must we forget that we are the nerd community? We pick apart everything, EVERYTHING.
There is no problem with this, especially being a nerd, nerd power all the way.
What I'm trying to say is it seems a lot of people say "this game is broken" when they never stop to read that part about experience points that says you get it based on the challenge. If the party is really over powered, would you not say it is less of a challenge? Is the glitter-boy more powerful than the rogue scientist?
In combat, yes.
In everything else, nope.
It is a skills heavy game, and sure, with fairly crappy skills it may 'suck' but at the same time, when I play it, I see the high percentage for the character not as a bonus but as a "how much I know in this topic". Sure the mechanic knows how to fix this car, but ignoring that bonus to an extent and going by what the dice say makes it more balanced, again, changing it may be a sign of a bad system to some, but with OD&D were there really many rules to follow? Perhaps Rifts did what (once more IMO) 4e did wrong (it actually started in 3e but got worse in 4e), rules. I love the basic fantasy role play stuff, I like the dungeon crawl classics lack of most-things-3e-had, I like no skills OR so many skills it describes who they were, I guess I like the skill systems that are extreme in that sense, but again, I think tweaking the rules because of the situation just means you as GM are doing a better job than a computer can.
So I'm sorry I opened a can of worms, but on the other hand, we could go fishing and call talk this through.