Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
So what's wrong with Palladium?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Summer-Knight925" data-source="post: 5698178" data-attributes="member: 80297"><p>People always trash MDC but with a little imagination, it is the single greatest way of converting energy weapons to a tabletop game, and Mega Damage armor gives players a certain 'away from statistical' feel for their health, not to mention I have a few rules about rolling with the blows of energy weapons (if you roll high enough, it is translated to SDC damage, which may seem cheap or unrealistic, but...well its a laser gun, what part of that is realistic? but back on topic, its like moving so it just grazes the target, something like that)</p><p></p><p>And before you become critics on MDC melee weapons, have you ever seen a vibro-saber duel? It is still legendary at my table.</p><p> </p><p>Also if you have Heroes Unlimited you can make SDC firearms more interesting and if the GM gives someone a chance to have their SMG turn into a terrifying weapon (another legendary moment at my table)</p><p> </p><p>I consider it a heavy role-play system, on all sides. And the combat system is "clunky" to some, but again, if enough role-play is applied it adds enough options to keep your character interesting.</p><p>If we compare it to newer games (4e) then I see a huge split, which IMO the biggest problem with 4e (this is again my own opinion, if you want to call me an idiot please keep it to yourself) is the role play</p><p> </p><p>I honestly feel that 4e took a lot of role-play away and moved into dice, 3e did this too, I feel having 'class skills' is best done with A. a lot of options and B. categories rather than specifics. So I like systems with either a huge amount of skills (palladium) or no skills (OD&D).</p><p>Of course you could come back and argue "But the thief always had skills!"</p><p></p><p></p><p></p><p>So to wrap this up, the Palladium system is great with narrative play, where the players and GM both take time to narrarate, a system where simply saying "I aim for the head" is a matter of life and death, while some may dislike this system, I do enjoy it, I see the Palladium system putting power in the hands of the players, enough to have the players either dominate the world or fail horribly.</p></blockquote><p></p>
[QUOTE="Summer-Knight925, post: 5698178, member: 80297"] People always trash MDC but with a little imagination, it is the single greatest way of converting energy weapons to a tabletop game, and Mega Damage armor gives players a certain 'away from statistical' feel for their health, not to mention I have a few rules about rolling with the blows of energy weapons (if you roll high enough, it is translated to SDC damage, which may seem cheap or unrealistic, but...well its a laser gun, what part of that is realistic? but back on topic, its like moving so it just grazes the target, something like that) And before you become critics on MDC melee weapons, have you ever seen a vibro-saber duel? It is still legendary at my table. Also if you have Heroes Unlimited you can make SDC firearms more interesting and if the GM gives someone a chance to have their SMG turn into a terrifying weapon (another legendary moment at my table) I consider it a heavy role-play system, on all sides. And the combat system is "clunky" to some, but again, if enough role-play is applied it adds enough options to keep your character interesting. If we compare it to newer games (4e) then I see a huge split, which IMO the biggest problem with 4e (this is again my own opinion, if you want to call me an idiot please keep it to yourself) is the role play I honestly feel that 4e took a lot of role-play away and moved into dice, 3e did this too, I feel having 'class skills' is best done with A. a lot of options and B. categories rather than specifics. So I like systems with either a huge amount of skills (palladium) or no skills (OD&D). Of course you could come back and argue "But the thief always had skills!" So to wrap this up, the Palladium system is great with narrative play, where the players and GM both take time to narrarate, a system where simply saying "I aim for the head" is a matter of life and death, while some may dislike this system, I do enjoy it, I see the Palladium system putting power in the hands of the players, enough to have the players either dominate the world or fail horribly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So what's wrong with Palladium?
Top