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So what's wrong with Palladium?
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<blockquote data-quote="Stormonu" data-source="post: 5698629" data-attributes="member: 52734"><p>Granted, my experience with Palladium has been playing Robotech and TMNT, and only having<em> read</em> Rifts.</p><p></p><p>For a game like Robotech, with its mecha and Zentraidi, MDC makes a whole lot of sense to represent the resilience and deadliness of those weapons. However, in Rifts, where even small arms generally deal MDC damage, it's just a tad ridiculous.</p><p></p><p>Likewise, the best I can remember, Rifts uses the sames basic rules chassis as the other Palladium games I've played, and it stinks. Granted, when I first encountered it, it was the first game I ran across that actually had skill lists and I thought that was great, but in retrospect, the whole system is pretty much a mess. And I'd never try any sort of combat nearing squad-sized actions with the way combat is played out (mostly due to the numerous attack-dodge rolls each combatant would have).</p><p></p><p>However, I love the world setting. It's a fabulous kitchen sink sci-fi setting that just somehow works for me. If I could ditch the rule system for say d20 or Savage Worlds, I'd love to play in the Rifts world. But not with the current mechanics, and converting is just too much work.</p><p></p><p><edit> The person who dissed you for playing Rifts was way out of line. I may not be fond of the system, but no one is a bad person if they decide that's what they like for their group. The <em>system</em> just isn't to my tastes.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5698629, member: 52734"] Granted, my experience with Palladium has been playing Robotech and TMNT, and only having[I] read[/I] Rifts. For a game like Robotech, with its mecha and Zentraidi, MDC makes a whole lot of sense to represent the resilience and deadliness of those weapons. However, in Rifts, where even small arms generally deal MDC damage, it's just a tad ridiculous. Likewise, the best I can remember, Rifts uses the sames basic rules chassis as the other Palladium games I've played, and it stinks. Granted, when I first encountered it, it was the first game I ran across that actually had skill lists and I thought that was great, but in retrospect, the whole system is pretty much a mess. And I'd never try any sort of combat nearing squad-sized actions with the way combat is played out (mostly due to the numerous attack-dodge rolls each combatant would have). However, I love the world setting. It's a fabulous kitchen sink sci-fi setting that just somehow works for me. If I could ditch the rule system for say d20 or Savage Worlds, I'd love to play in the Rifts world. But not with the current mechanics, and converting is just too much work. <edit> The person who dissed you for playing Rifts was way out of line. I may not be fond of the system, but no one is a bad person if they decide that's what they like for their group. The [I]system[/I] just isn't to my tastes. [/QUOTE]
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