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So what's wrong with Palladium?
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<blockquote data-quote="prosfilaes" data-source="post: 5698833" data-attributes="member: 40166"><p>Hm? GURPS Compendium I, you mean? That was about the time they did sort of a 3.5. Actually, I'm not terribly fresh on my GURPS; last time I played was at least a decade ago. I just sort of got started on a GURPS collection, and have found it hard to quit. </p><p></p><p></p><p></p><p>The perception of balance is of course fluidly illusory. Some part of the problem will come out in the game; a 3.5 character that has one at-will power--hit enemy with big stick--can't be balanced with a wizard, unless you know (a) how well the player plays a wizard, choosing which spells to memorize and when to cast them and (b) how the DM runs the game, whether he gives them time to rest and rememorize, whether the monsters are immune to big stick damage, whether he give spells, and whether he targets spellbooks or familiars.</p><p></p><p>But I don't see what point systems have to do with it. The game that comes to mind when you say system mastery is D&D 3.5. Without online assistance, I never would have found the Immediate Magic in PHB II or the Strongheart Halfling in the FRCS or the Reserve Feats in Complete Mage. It's not about point systems so much as giving options and largely random systems can do that, too.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5698833, member: 40166"] Hm? GURPS Compendium I, you mean? That was about the time they did sort of a 3.5. Actually, I'm not terribly fresh on my GURPS; last time I played was at least a decade ago. I just sort of got started on a GURPS collection, and have found it hard to quit. The perception of balance is of course fluidly illusory. Some part of the problem will come out in the game; a 3.5 character that has one at-will power--hit enemy with big stick--can't be balanced with a wizard, unless you know (a) how well the player plays a wizard, choosing which spells to memorize and when to cast them and (b) how the DM runs the game, whether he gives them time to rest and rememorize, whether the monsters are immune to big stick damage, whether he give spells, and whether he targets spellbooks or familiars. But I don't see what point systems have to do with it. The game that comes to mind when you say system mastery is D&D 3.5. Without online assistance, I never would have found the Immediate Magic in PHB II or the Strongheart Halfling in the FRCS or the Reserve Feats in Complete Mage. It's not about point systems so much as giving options and largely random systems can do that, too. [/QUOTE]
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