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So what's wrong with Palladium?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5699111" data-attributes="member: 19675"><p>Ummm, no, I was going by your own words, where you started off by saying "In GURPS 4,".</p><p></p><p></p><p></p><p>Spinachcat claimed upthread "A few years later we see Hero System via Champions and GURPS and the raising of temples to the cult of balance." I was pointing out that point based systems may aim for balance, but are instead just as unbalanced as any other RPG when system mastery gets figured into the equation.</p><p></p><p></p><p></p><p></p><p>While that may be true of most gamers, 3.5 doesn't touch HERO in the way it rewards system mastery. It may be the most obvious game to pick, but it isn't the biggest offender.</p><p></p><p>(I say that with love: HERO is my favorite RPG system of all time.)</p><p></p><p>With 3.5Ed, system mastery is difficult because everything is spread out over hundreds of books and thousands of pages.</p><p></p><p>With HERO, you can get broader disparities than you could dream of in D&D in a game that only uses the core tome of a few hundred pages, some patience and player imaginations.</p><p></p><p>Some of that has been reduced in HERO 6th, but it's not even close to being eliminated. And by the game's basic design, it can't be.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5699111, member: 19675"] Ummm, no, I was going by your own words, where you started off by saying "In GURPS 4,". Spinachcat claimed upthread "A few years later we see Hero System via Champions and GURPS and the raising of temples to the cult of balance." I was pointing out that point based systems may aim for balance, but are instead just as unbalanced as any other RPG when system mastery gets figured into the equation. While that may be true of most gamers, 3.5 doesn't touch HERO in the way it rewards system mastery. It may be the most obvious game to pick, but it isn't the biggest offender. (I say that with love: HERO is my favorite RPG system of all time.) With 3.5Ed, system mastery is difficult because everything is spread out over hundreds of books and thousands of pages. With HERO, you can get broader disparities than you could dream of in D&D in a game that only uses the core tome of a few hundred pages, some patience and player imaginations. Some of that has been reduced in HERO 6th, but it's not even close to being eliminated. And by the game's basic design, it can't be. [/QUOTE]
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