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So what's wrong with Palladium?
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<blockquote data-quote="UngainlyTitan" data-source="post: 5699852" data-attributes="member: 28487"><p>On you reply to my post i don't thing we have anything to disagree on.</p><p> </p><p></p><p> </p><p>First off chess is far less complex tthan any rpg since it as fewer rules. That is not to say chess is trivial.</p><p> </p><p></p><p>I agree with the last sentence but the rest depends on the group. I generally allow anything onm the uderstanding if x becomes a problem then we will address it.</p><p> </p><p>Now this said, if you have the right group and the GM has taken the time to go through all of the books and clearly advised what is and what is not allowed ahead of time, this becomes less of a requirement. It's the responsibility of a game company to make money, not publish balanced game systems. (Which makes those that do publish balanced systems all the more notable.)</p><p> </p><p> </p><p> </p><p>There are unbalanced systems.</p><p>There are balanced systems.</p><p>There are ways to unbalance balanced systems </p><p>There are ways to balance unbalanced systems.</p><p> </p><p>Game companies are at fault for all of these previous four things.</p></blockquote><p>Agreed but it is easier to unbalance a balance system than to balance an unbalanced one. </p><p> </p><p>I am not one to bother overmuch about balance but I do prefer to start from balance and if desired worked towards unbalance. Than to have to fix a borken system.</p><p>As far as i am concerned I am paying for a working game, balance being part of the value of working.</p><p> </p><p></p><p>No argumenet here either.</p><p>[/QUOTE]</p>
[QUOTE="UngainlyTitan, post: 5699852, member: 28487"] On you reply to my post i don't thing we have anything to disagree on. First off chess is far less complex tthan any rpg since it as fewer rules. That is not to say chess is trivial. I agree with the last sentence but the rest depends on the group. I generally allow anything onm the uderstanding if x becomes a problem then we will address it. Now this said, if you have the right group and the GM has taken the time to go through all of the books and clearly advised what is and what is not allowed ahead of time, this becomes less of a requirement. It's the responsibility of a game company to make money, not publish balanced game systems. (Which makes those that do publish balanced systems all the more notable.) There are unbalanced systems. There are balanced systems. There are ways to unbalance balanced systems There are ways to balance unbalanced systems. Game companies are at fault for all of these previous four things.[/quote] Agreed but it is easier to unbalance a balance system than to balance an unbalanced one. I am not one to bother overmuch about balance but I do prefer to start from balance and if desired worked towards unbalance. Than to have to fix a borken system. As far as i am concerned I am paying for a working game, balance being part of the value of working. No argumenet here either. [/QUOTE]
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