Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
So what's wrong with Palladium?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RainOfSteel" data-source="post: 5701080" data-attributes="member: 24460"><p>Pursuit of game balance is not a cult undertaking. Assigning the word cult to game balance places it in a derogatory category.</p><p></p><p>Game balance is a critical aspect of game design for many, many reasons.</p><p></p><p>One aspect of game balance is between character classes, or within whatever character construction system is being used. If player A builds a super-duper do-everything out-shines all others all the time character (several Rifts classes nearly qualify), and player B who is new to gaming and only lukewarm to what to do in a game campaign picks Vagabond, he's going to enter the game and discover he has virtually nothing at his disposal when player A is cleaning house and saving the day with every encounter. Even players C, D, and E, who only made so-so OCC/RCC choices and builds will find themselves standing in the shadows. This sort of thing causes game groups to implode. It is one of many reasons for desiring game balance.</p><p></p><p></p><p>I never actually saw anyone pick a Vagabond OCC myself, or even a Rogue Scholar, for that matter. Hatchling Dragons, Cyber-Knights, Full Conversion Borgs (there is little reason to do Partial), and Mind-Melters were all extremely popular, along with other OCC/RCCs from later books. I saw a couple of City Rat picks, but they didn't last long. It isn't that those characters died, but that the players realized they had been hosed by their OCC choices in comparison to the other classes, and so they switched to new characters.</p><p></p><p>I had some arguments with fellow Rifts enthusiasts about potentially correcting the situation by adding a Contacts system to the game, where the highest-powered OCC/RCCs got none or almost none, and the low-powered OCC/RCCs would get a slew of them.</p><p></p><p>We decided it would not necessarily be well received by all players as Contacts are external NPCs beyond the control of individual characters, and GMs never run interactions with contacts the same way, whereas the high-powered characters derived all of their powers inherently.</p><p></p><p></p><p>The GMG does cover "some things", but does not cover how to handle super-star characters in the same party as Ed the Vagabond (or similar). Aside from extremely artificial setups, it really doesn't work.</p><p></p><p></p><p>A GM can shine a spotlight on any character, but if the Vagabond player's perception of the situation is that his or her character isn't doing anything comparable to the other player's characters, that spotlight will seem like a repeat highlighter for how insignificant, or carried, the Vagabond really is.</p><p></p><p></p><p>Possible, but neither easy nor likely. Getting four hits on the same skill in one term was quite a remote chance.</p><p></p><p></p><p>The early Gamma World was meant to have some zany comedy in it. If you're all in it for a laugh, then it doesn't matter.</p><p></p><p>For more serious games, I never saw anyone using verbatim mutation rolls. The GM always fudged it to keep out character crippling rolls.</p></blockquote><p></p>
[QUOTE="RainOfSteel, post: 5701080, member: 24460"] Pursuit of game balance is not a cult undertaking. Assigning the word cult to game balance places it in a derogatory category. Game balance is a critical aspect of game design for many, many reasons. One aspect of game balance is between character classes, or within whatever character construction system is being used. If player A builds a super-duper do-everything out-shines all others all the time character (several Rifts classes nearly qualify), and player B who is new to gaming and only lukewarm to what to do in a game campaign picks Vagabond, he's going to enter the game and discover he has virtually nothing at his disposal when player A is cleaning house and saving the day with every encounter. Even players C, D, and E, who only made so-so OCC/RCC choices and builds will find themselves standing in the shadows. This sort of thing causes game groups to implode. It is one of many reasons for desiring game balance. I never actually saw anyone pick a Vagabond OCC myself, or even a Rogue Scholar, for that matter. Hatchling Dragons, Cyber-Knights, Full Conversion Borgs (there is little reason to do Partial), and Mind-Melters were all extremely popular, along with other OCC/RCCs from later books. I saw a couple of City Rat picks, but they didn't last long. It isn't that those characters died, but that the players realized they had been hosed by their OCC choices in comparison to the other classes, and so they switched to new characters. I had some arguments with fellow Rifts enthusiasts about potentially correcting the situation by adding a Contacts system to the game, where the highest-powered OCC/RCCs got none or almost none, and the low-powered OCC/RCCs would get a slew of them. We decided it would not necessarily be well received by all players as Contacts are external NPCs beyond the control of individual characters, and GMs never run interactions with contacts the same way, whereas the high-powered characters derived all of their powers inherently. The GMG does cover "some things", but does not cover how to handle super-star characters in the same party as Ed the Vagabond (or similar). Aside from extremely artificial setups, it really doesn't work. A GM can shine a spotlight on any character, but if the Vagabond player's perception of the situation is that his or her character isn't doing anything comparable to the other player's characters, that spotlight will seem like a repeat highlighter for how insignificant, or carried, the Vagabond really is. Possible, but neither easy nor likely. Getting four hits on the same skill in one term was quite a remote chance. The early Gamma World was meant to have some zany comedy in it. If you're all in it for a laugh, then it doesn't matter. For more serious games, I never saw anyone using verbatim mutation rolls. The GM always fudged it to keep out character crippling rolls. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So what's wrong with Palladium?
Top