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So what's wrong with Palladium?
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<blockquote data-quote="prosfilaes" data-source="post: 5701823" data-attributes="member: 40166"><p>A pejorative term for small new religions is the exact word here?</p><p></p><p>Factual error: Chutes & Ladders has no skill component.</p><p></p><p>There's limited space in the world for games that require extensive repeated play and game expertise. Every day, people don't pick up Magic or Chess because they're not in a mood to sit down and get crushed. That's part of the draw of Magic or Chess, but is unsustainable for a smaller game.</p><p></p><p>I've played Power Grid less than a dozen times; if I hadn't won at least one of those games, I wouldn't own the game (and an expansion) now. I've played Small World once, came in second. I'm much more likely to play the game again, possibly buy the game, then if I had got stomped. We play a lot of games at the board game meetups we go to; if the tendency of the modern board game was to require a number of plays before one could be competent in it, we'd be playing a lot fewer games a lot more times--and I bet many of us wouldn't be playing at all.</p><p></p><p>I've got a wizard in my current game; she has awesome Knowledge skills and deals out impressive dawizard in battle. The Knowledge skills may as well be attached to a party pool; they trigger the reading of boxed text to the whole party. Sure, if I were playing with a great DM, maybe Rifts would be okay, but I'm not. And when I'm looking for games, I find it easier to look for a good game with a good DM then a weak game with a great DM; the game is easier to check and great DMs are rare.</p><p></p><p>I also see no reason to start playing an RPG that's designed to punish me because I don't know the game that well. Trying to make games such that the entry barrier to new players is high discourages players from switching games.</p><p></p><p>Of course; the other people are cultists, but no matter how many sacrifices you make to Kevin Siembieda, you aren't cultists.</p><p></p><p>No one in their reasonable mind thought that the Pirates of the Caribbean, a three-minute ride, had an impressive setting, and I see no reason to think Bruckheimer did. He thought it had a name he could use and some features he could build on. I don't see that Rifts is any different.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5701823, member: 40166"] A pejorative term for small new religions is the exact word here? Factual error: Chutes & Ladders has no skill component. There's limited space in the world for games that require extensive repeated play and game expertise. Every day, people don't pick up Magic or Chess because they're not in a mood to sit down and get crushed. That's part of the draw of Magic or Chess, but is unsustainable for a smaller game. I've played Power Grid less than a dozen times; if I hadn't won at least one of those games, I wouldn't own the game (and an expansion) now. I've played Small World once, came in second. I'm much more likely to play the game again, possibly buy the game, then if I had got stomped. We play a lot of games at the board game meetups we go to; if the tendency of the modern board game was to require a number of plays before one could be competent in it, we'd be playing a lot fewer games a lot more times--and I bet many of us wouldn't be playing at all. I've got a wizard in my current game; she has awesome Knowledge skills and deals out impressive dawizard in battle. The Knowledge skills may as well be attached to a party pool; they trigger the reading of boxed text to the whole party. Sure, if I were playing with a great DM, maybe Rifts would be okay, but I'm not. And when I'm looking for games, I find it easier to look for a good game with a good DM then a weak game with a great DM; the game is easier to check and great DMs are rare. I also see no reason to start playing an RPG that's designed to punish me because I don't know the game that well. Trying to make games such that the entry barrier to new players is high discourages players from switching games. Of course; the other people are cultists, but no matter how many sacrifices you make to Kevin Siembieda, you aren't cultists. No one in their reasonable mind thought that the Pirates of the Caribbean, a three-minute ride, had an impressive setting, and I see no reason to think Bruckheimer did. He thought it had a name he could use and some features he could build on. I don't see that Rifts is any different. [/QUOTE]
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