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<blockquote data-quote="Starfox" data-source="post: 6210968" data-attributes="member: 2303"><p>I'd say I am mired in Pathfinder. A lot of it is good, but the total weight of the system is getting heavy. Pathfinder also puts a bit much energy into defining the new hot stuff and too little in making sure basics, like the Stealth skill, really works.</p><p></p><p>The alternatives right now are my homebrew (1 of 2 weekly games uses this), Maid, and possibly Fate. 5E is on the horizon but still much to clouded to feel "real". </p><p></p><p>It feels like the DnD idea of defining specifics about things like spells, classes, and powers is running aground on the diversity players want. A system gets heavier and heavier as you add options. Even if you keep system complexity down, emergent complexity rears it's ugly head. We want something simpler. The opposite approach of "make your own powers" idea of Mage and Fate leads to slow play. It is a bit of a conundrum.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6210968, member: 2303"] I'd say I am mired in Pathfinder. A lot of it is good, but the total weight of the system is getting heavy. Pathfinder also puts a bit much energy into defining the new hot stuff and too little in making sure basics, like the Stealth skill, really works. The alternatives right now are my homebrew (1 of 2 weekly games uses this), Maid, and possibly Fate. 5E is on the horizon but still much to clouded to feel "real". It feels like the DnD idea of defining specifics about things like spells, classes, and powers is running aground on the diversity players want. A system gets heavier and heavier as you add options. Even if you keep system complexity down, emergent complexity rears it's ugly head. We want something simpler. The opposite approach of "make your own powers" idea of Mage and Fate leads to slow play. It is a bit of a conundrum. [/QUOTE]
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