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So who all plans on playing DDO?
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<blockquote data-quote="WizarDru" data-source="post: 2728727" data-attributes="member: 151"><p>Heh, you'd be suprised how many people I know who ARE playing more than one MMORPG at a time. I even know a couple who literally played them simutaneously. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> </p><p></p><p>That said, WoW's main problem, for me, is that it apparently falls into 'the grind'. After you progress to a certain point, you have to go through the leveling grind that is part and parcel of most MMORPGs. Further, raiding is required, which also doesn't appeal to me. DDO is focused, supposedly, on small party play, which appeals to me. Further, the xp model is built around quest completion, not 'the grind'. How successful they are at implementing this model remains to be seen.</p><p></p><p>Most of my friends have dropped EQ, EQ2 and nearly dropped WoW in favor of CoH and CoV, which they are having a ball with. If I were to join an MMORPG, it would CoH. NWN2 sounds good, but also sounds like it suffers from some of NWNs weaknesses; we'll have to wait and see on that one, too. DDO's stated intention of trying to move some of the content into individual DM hands is also quite promising, and unlike any other MMORPG. I played Turbine's first MMORPG, Asheron's Call, for 3.5 years...so I'm willing to cut them some slack.</p><p></p><p>Remember, when WoW came out, a lot of naysayers claimed that it would be crushed by EQ2 in an overcrowded market. Which just goes to show they underestimated Blizzard. There's always room for a better game, IMHO. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 2728727, member: 151"] Heh, you'd be suprised how many people I know who ARE playing more than one MMORPG at a time. I even know a couple who literally played them simutaneously. :eek: That said, WoW's main problem, for me, is that it apparently falls into 'the grind'. After you progress to a certain point, you have to go through the leveling grind that is part and parcel of most MMORPGs. Further, raiding is required, which also doesn't appeal to me. DDO is focused, supposedly, on small party play, which appeals to me. Further, the xp model is built around quest completion, not 'the grind'. How successful they are at implementing this model remains to be seen. Most of my friends have dropped EQ, EQ2 and nearly dropped WoW in favor of CoH and CoV, which they are having a ball with. If I were to join an MMORPG, it would CoH. NWN2 sounds good, but also sounds like it suffers from some of NWNs weaknesses; we'll have to wait and see on that one, too. DDO's stated intention of trying to move some of the content into individual DM hands is also quite promising, and unlike any other MMORPG. I played Turbine's first MMORPG, Asheron's Call, for 3.5 years...so I'm willing to cut them some slack. Remember, when WoW came out, a lot of naysayers claimed that it would be crushed by EQ2 in an overcrowded market. Which just goes to show they underestimated Blizzard. There's always room for a better game, IMHO. :) [/QUOTE]
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