Greg Benage
Legend
Damn, you're good. Foiled again.Doesn't help in this case.
Damn, you're good. Foiled again.Doesn't help in this case.
I had admittedly been wondering about this (specifically, whether all participants in the OGL 1.0a have the same rights as its creator), but then, the bit of the OGL where you can use it to license non-d20-SRD-based systems has always evaded my understanding. Would it be possible to maybe get an article on how that works, and why prevailing wisdom is that Wizards' say-so is still binding on such products?
I understand that it does, and is; I would just like it explained to me like I'm 8 years old.
I'm thinking about it. I have nothing to loose and it would cost me only court fees (I think). I have a 5e Immortals supplement I'm working on that will probably not be ready until next year. I may just publish it under the 1.0(a) OGL and see what happens.Yep. Someone is gonna have to step up to the plate and really challenge WotC on their ability to de-authorize 1.0a.
Thank you for putting this together.Here's my educated guess at what Wizards would say (Note: I agree with Morrus on this, and disagree with this take, but here it is anyway)
The OGL itself it copyrighted by Wizards. They also have the primary entry in section 15 in all authorized usages, which chains down to everyone else's usage. They never intended the OGL to be used for anything other than the specific works it comes with, and anyone reusing it to license other games is doing so without their authorization.
Their authorization is therefore for the base license with it's single S15 entry. While they cannot specifically de-authorize OGL 1.0 for anyone else's content, they can do so for their own, and as everyone's legitimate use of the OGL includes and depends upon their content (bearing in mind they will say any use that does not include their content is illigitimate), it therefore applies to all subsequent sublicenses of that content.
While I actually agree with some of this (the thinking on how the authorization carries down the chain, and how the only versions they've ever authorized include the S15 reference for their own SRDs) - but their argument hinges on whether they can de-authorize once authorized. Such a power is neither directly enumerated nor implied within the license text, nor is the mechanism to do so (because simply shoving it on a page on the internet that licencees are under no obligation to visit, unlike in 1.1, does not feel like it would be a legally recognized mechanism) and would likely be defined if it were intended at time of writing (and we have it on record that it was not)
Just a note that you could potentially be liable for damages in addition to those fees.I'm thinking about it. I have nothing to loose and it would cost me only court fees (I think). I have a 5e Immortals supplement I'm working on that will probably not be ready until next year. I may just publish it under the 1.0(a) OGL and see what happens.
I wondered about that. But you can't get blood from a stone and I can't pay damages with money I don't haveJust a note that you could potentially be liable for damages in addition to those fees.
I wondered about that. But you can't get blood from a stone and I can't pay damages with money I don't have
I'm pretty sure I would win. If I do, can I get damages from them!
No, the whole point is to avoid attorneys.Uh. Look, speak to an attorney before doing anything stupid (or not stupid).
Interesting.But consider that they might not be suing you for violating the terms of a license. They'd be suing you for violating their IP (copyright and/or protected trade mark, design, etc.).
I can shake them. I have my ways and I can live on the barter system. Garnish that WotC!Also, while you can't get blood from a stone, when there is a judgment against you ... that thing lasts. And people aren't as judgment proof as they think. Don't even ask about writs of garnishment, and the unending he** of what happens if and when it gets turned over to law firm that specializes in collections.
No, the whole point is to avoid attorneys.
Interesting.
I can shake them. I have my ways and I can live on the barter system. Garnish that WotC!
Here's my educated guess at what Wizards would say (Note: I agree with Morrus on this, and disagree with this take, but here it is anyway)
The OGL itself it copyrighted by Wizards. They also have the primary entry in section 15 in all authorized usages, which chains down to everyone else's usage. They never intended the OGL to be used for anything other than the specific works it comes with, and anyone reusing it to license other games is doing so without their authorization.
Their authorization is therefore for the base license with it's single S15 entry. While they cannot specifically de-authorize OGL 1.0 for anyone else's content, they can do so for their own, and as everyone's legitimate use of the OGL includes and depends upon their content (bearing in mind they will say any use that does not include their content is illigitimate), it therefore applies to all subsequent sublicenses of that content.
While I actually agree with some of this (the thinking on how the authorization carries down the chain, and how the only versions they've ever authorized include the S15 reference for their own SRDs) - but their argument hinges on whether they can de-authorize once authorized. Such a power is neither directly enumerated nor implied within the license text, nor is the mechanism to do so (because simply shoving it on a page on the internet that licencees are under no obligation to visit, unlike in 1.1, does not feel like it would be a legally recognized mechanism) and would likely be defined if it were intended at time of writing (and we have it on record that it was not)
Look at the FAQ directly below the first appearance of the license. Open Game License v0.1 Simplified
They definitely did intend for the license to be used for non-WotC content. It was meant to be used by anyone
"You can use this license to provide a strong copyleft to any material, including an entirely new project."
The license was issued well before they published their SRD. The original license does not include any reference to open game content released under the license. In fact, WotC never released any content under OGL 1.0. It is still a valid license.
I agree with you that the power to de-authorize a version is not contained in the license.
Thanks, I was actually looking for the original 1.0 (not 1.0a) anyway for completely different reason, so you've saved me a job
That pretty much settles it then. 1.0 allows for use of future versions (at the licensees option), therefore allowing the use of 1.0a by other games.
You need a good attorney. The bad ones will just give unsound advice. The problem is the good ones and the bad ones all look the sameLook, all I'm going to say is this. I've known a lot of people that think that they are judgment proof. But they don't really understand what that means.
Anyway don't do anything foolish. Although avoiding attorneys is always sound advice!
no, the license is either authorized or not, for all usersSo, one would presume that a licence can either be authorised or unauthorised, right? It's a binary state.
Is it possible for the same licence to be authorised for some users, but unauthorised for others?
the license was authorized when the material was being released, it is still protected by it (due to the license being perpetual) after the license is no longer authorized.Because WotC's currently-stated position is that "Content already released under 1.0a will also remain unaffected." So, the licence remains authorised for that content. Can they maintain that the licence is both authorised and unauthorised at the same time?
So, one would presume that a licence can either be authorised or unauthorised, right? It's a binary state.
Is it possible for the same licence to be authorised for some users, but unauthorised for others?
Because WotC's currently-stated position is that "Content already released under 1.0a will also remain unaffected." So, the licence remains authorised for that content. Can they maintain that the licence is both authorised and unauthorised at the same time?
I'd just add that's part of the argument against it, not the whole argument against it.Many of us believe the lack of a defined "de-authorization" mechanism means they simply cant do it, other than by having you agree to it being de-authorized, such as by accepting a new license from them in which you agree it is.