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<blockquote data-quote="Lancelot" data-source="post: 6378020" data-attributes="member: 30022"><p>Running two 5e campaigns.</p><p></p><p>A fortnightly campaign which is a blend of <strong>Murder in Baldur's Gate</strong> (revised for my homebrew world), combined with elements of <strong>Lost Mines of Phandelver</strong>. For example, the party is working for the "nobles/merchants" faction in MiBG... so, when they get assigned to bust a location owned by the "thieves guild" faction of MiBG, I crack out the bandit hideout from LMoP. This is working out pretty well so far. The MiBG module is remarkably flexible and full of intrigue, but my Sunday group loves a good dungeon crawl from time-to-time. That's where LMoP comes in handy. I can just grab a location, and use it as a one-off. There are no connecting threads between the chapters of LMoP in my campaign; it's all tied into the overall plot of Murder in Baldur's Gate.</p><p></p><p>For my main weekly campaign, though, I've gone old-school. The party are members of an imperial expedition to explore lost ruins in the desert. Sort of a cross between classic Victorian tomb-robbing, and the more explosive action of Indiana Jones. The expedition leader is a swaggering Errol Flynn type, and is a renowned hero. The PCs are basically just the hired help at 1st level. The idea is that, as they grow in competence, they may come to equal or surpass their over-confident mentor. Maybe he'll be proud of their growing abilities. Maybe he'll be envious. Maybe he'll need to lose them somewhere in the desert before they steal all of his glory...</p><p></p><p>I can't really mention the names of the modules I'm converting for this one, but they're all Old School (1e/2e). Could be a bit of <strong>Desert of Desolation</strong> in there, maybe a touch of <strong>Dark Sun</strong>... and, given my love of all things Planescape, there's always a solid chance of ending up in the old Dragon magazine module <strong>Ruins of Andril</strong> and sending them through a portal into the Outer Planes. Generally speaking, though, this one's a sandbox (in more ways than one). Anything could happen.</p><p></p><p>What I know for certain, though, is this: I'm loving 5e from the outset, more than I loved either 3e or 4e. It feels <em>right</em>, somehow. I've played (and enjoyed) a ton of 3e and 4e, but this version feels a bit like coming home.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 6378020, member: 30022"] Running two 5e campaigns. A fortnightly campaign which is a blend of [B]Murder in Baldur's Gate[/B] (revised for my homebrew world), combined with elements of [B]Lost Mines of Phandelver[/B]. For example, the party is working for the "nobles/merchants" faction in MiBG... so, when they get assigned to bust a location owned by the "thieves guild" faction of MiBG, I crack out the bandit hideout from LMoP. This is working out pretty well so far. The MiBG module is remarkably flexible and full of intrigue, but my Sunday group loves a good dungeon crawl from time-to-time. That's where LMoP comes in handy. I can just grab a location, and use it as a one-off. There are no connecting threads between the chapters of LMoP in my campaign; it's all tied into the overall plot of Murder in Baldur's Gate. For my main weekly campaign, though, I've gone old-school. The party are members of an imperial expedition to explore lost ruins in the desert. Sort of a cross between classic Victorian tomb-robbing, and the more explosive action of Indiana Jones. The expedition leader is a swaggering Errol Flynn type, and is a renowned hero. The PCs are basically just the hired help at 1st level. The idea is that, as they grow in competence, they may come to equal or surpass their over-confident mentor. Maybe he'll be proud of their growing abilities. Maybe he'll be envious. Maybe he'll need to lose them somewhere in the desert before they steal all of his glory... I can't really mention the names of the modules I'm converting for this one, but they're all Old School (1e/2e). Could be a bit of [B]Desert of Desolation[/B] in there, maybe a touch of [B]Dark Sun[/B]... and, given my love of all things Planescape, there's always a solid chance of ending up in the old Dragon magazine module [B]Ruins of Andril[/B] and sending them through a portal into the Outer Planes. Generally speaking, though, this one's a sandbox (in more ways than one). Anything could happen. What I know for certain, though, is this: I'm loving 5e from the outset, more than I loved either 3e or 4e. It feels [I]right[/I], somehow. I've played (and enjoyed) a ton of 3e and 4e, but this version feels a bit like coming home. [/QUOTE]
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