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<blockquote data-quote="RSKennan" data-source="post: 6378159" data-attributes="member: 8256"><p>I was running a solo adventure for a Dragonborn Paladin, using the site of the Caves of Chaos from the playtest with updated stats for monsters whenever possible. It was an extraction mission; another Paladin had gone in on a secret mission and had died. The PC had get his body back and bring it home for resurrection (inside a bag of holding), and possibly complete the paladin's (unknown) mission. </p><p></p><p>I kept the mission vague because the paladin was a follower of a Draconic God of Knowledge who hoarded information. You had to earn the right to be informed, and low level clerics and paladins have to go on a few missions before they earn that right. </p><p></p><p>The adventure was going well until the paladin player decided to dispense with stealth and diplomacy and start trying to hack and slash his way through the dungeon. He actually leveled from 1st to 4th, but died when he charged an owlbear he could only hear in the darkness. Ironically, when he leveled to 4th, I let him look at the map for one minute as a gift of insight from his god, and I clearly marked the location of the dead paladin's body. He went to the wrong place, and was in a dead end cave when he died. </p><p></p><p>For anyone who is curious, the original dead Paladin was tracking one of the "Forbidden Scrolls" which individually contained slightly overpowered Arcane spells of levels 1-9, which were part of a greater ritual to do something world-changing. The church both wanted them for themselves, and wanted to prevent them from falling into the wrong hands.</p></blockquote><p></p>
[QUOTE="RSKennan, post: 6378159, member: 8256"] I was running a solo adventure for a Dragonborn Paladin, using the site of the Caves of Chaos from the playtest with updated stats for monsters whenever possible. It was an extraction mission; another Paladin had gone in on a secret mission and had died. The PC had get his body back and bring it home for resurrection (inside a bag of holding), and possibly complete the paladin's (unknown) mission. I kept the mission vague because the paladin was a follower of a Draconic God of Knowledge who hoarded information. You had to earn the right to be informed, and low level clerics and paladins have to go on a few missions before they earn that right. The adventure was going well until the paladin player decided to dispense with stealth and diplomacy and start trying to hack and slash his way through the dungeon. He actually leveled from 1st to 4th, but died when he charged an owlbear he could only hear in the darkness. Ironically, when he leveled to 4th, I let him look at the map for one minute as a gift of insight from his god, and I clearly marked the location of the dead paladin's body. He went to the wrong place, and was in a dead end cave when he died. For anyone who is curious, the original dead Paladin was tracking one of the "Forbidden Scrolls" which individually contained slightly overpowered Arcane spells of levels 1-9, which were part of a greater ritual to do something world-changing. The church both wanted them for themselves, and wanted to prevent them from falling into the wrong hands. [/QUOTE]
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