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So, wizards fight like fighters?
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<blockquote data-quote="Jon Wake" data-source="post: 4256332" data-attributes="member: 58770"><p>Grognard McStabby the Sword Wizard, Eladrin</p><p>STR 16</p><p>DEX 13</p><p>CON 12</p><p>INT 16</p><p>WIS 13</p><p>CHA 10</p><p></p><p>DEFENSES</p><p>AC 13 Will 14 Fort 13 Ref 13</p><p>HIT POINTS 22 Bloodied 11 Surges 7</p><p></p><p>Eladrin : +2 Arcana, +2 History, Eladrin education, Eladrin weapon Proficiency (longsword), + to Will, +5 save vs. charm, Fey Origin, Trance, Fey Step</p><p></p><p>Class Abilities:</p><p>Arcane Implement Mastery (Orb), Cantrips, Ritual Casting, Spellbook</p><p></p><p>POWERS</p><p>Fey Step (Encounter, Move, Teleport 5)</p><p>Ray of Frost (At-Will, Range 10, +3 vs. Fort, 1d6+3 dmg & slowed)</p><p>Thunderwave (At-Will, Close Blast 3, +3 vs Fort, 1d6+3 dmg and pushed 1 square)</p><p>Force Orb (Encounter, Range 20, +3 vs. Ref, 2d8+3 dmg and 1d10+3 to adjacent enemies)</p><p>Sleep (daily, see desc)</p><p>or</p><p>Acid Arrow (daily, see desc)</p><p></p><p>Other Attacks</p><p>Longsword (At Will, +8 vs AC, 1d8+5dmg)</p><p></p><p>SKILLS</p><p>Arcana +8, History +8 , Dungeoneering +6 , Insight +6, Religion +8</p><p></p><p>FEATS</p><p>Eladrin Soldier (+2 dmg and hit w/ longsword)</p><p></p><p>He's actually not a half-bad build. Had to sacrifice a little in the stats dept., and I couldn't be half as effective as a fighter, but still, that 1d8+5 damage on a basic attack is handy. Not nearly as good as a maximized wizard at casting, but not bad, either.</p></blockquote><p></p>
[QUOTE="Jon Wake, post: 4256332, member: 58770"] Grognard McStabby the Sword Wizard, Eladrin STR 16 DEX 13 CON 12 INT 16 WIS 13 CHA 10 DEFENSES AC 13 Will 14 Fort 13 Ref 13 HIT POINTS 22 Bloodied 11 Surges 7 Eladrin : +2 Arcana, +2 History, Eladrin education, Eladrin weapon Proficiency (longsword), + to Will, +5 save vs. charm, Fey Origin, Trance, Fey Step Class Abilities: Arcane Implement Mastery (Orb), Cantrips, Ritual Casting, Spellbook POWERS Fey Step (Encounter, Move, Teleport 5) Ray of Frost (At-Will, Range 10, +3 vs. Fort, 1d6+3 dmg & slowed) Thunderwave (At-Will, Close Blast 3, +3 vs Fort, 1d6+3 dmg and pushed 1 square) Force Orb (Encounter, Range 20, +3 vs. Ref, 2d8+3 dmg and 1d10+3 to adjacent enemies) Sleep (daily, see desc) or Acid Arrow (daily, see desc) Other Attacks Longsword (At Will, +8 vs AC, 1d8+5dmg) SKILLS Arcana +8, History +8 , Dungeoneering +6 , Insight +6, Religion +8 FEATS Eladrin Soldier (+2 dmg and hit w/ longsword) He's actually not a half-bad build. Had to sacrifice a little in the stats dept., and I couldn't be half as effective as a fighter, but still, that 1d8+5 damage on a basic attack is handy. Not nearly as good as a maximized wizard at casting, but not bad, either. [/QUOTE]
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So, wizards fight like fighters?
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