nyjm said:i usually find it convenient - but still very rewarding for the players - for the PCs to be members of the same organization: deputies of the local constable, members of a temple/monastery/guild, something along those lines. this is provides an easy motivation if i need it (your boss says "go"), but it also provides for a set of community resources and a whole hierarchy for players to explore as the campaign develops.
And it allows nicely for the organisation to appoint new party members, eg. to replace casualties.
But you have to be careful about the challenge level and communications with headquarters, because if you try to set the PCs up for an heroic victory agains overwhelming odds they may simply be dissed off that the organisation will not send reinforcements or send a higher-ranked effective better equipped to handle the problem. For this reason it can be a good idea to choose an organistation that is not directly involved with the matters that the adventures will be about, or else make the party an outposted team in a location where they can only get reinforcements/backup/orders after a considerable delay.
Last edited: