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So you find a portal to a game-verse - where do you go and what do you bring?
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<blockquote data-quote="drothgery" data-source="post: 4889378" data-attributes="member: 360"><p>Depends on the rules of the gameworld you're going to. In D&D 4e, anything can hit an insubstantial opponent, it just does half damage (no biggee when your weapons have much longer range than all spells and weapons the natives have, plus a truly spectacular rate of fire). I'm not very familiar with non-D&D fantasy RPGs, but it's rare (especially in more modern mechanics) for monsters to be completely unhittable, and constraining modern firearms to longbow range and rates of fire (especially when longbow range in-game is far short of actual longbow range) seems absurd.</p><p></p><p></p><p></p><p>Now that's the problem. If you could fully equip your troops (bringing military vehicles, supplies, and heavy weapons), then global conquest of most fantasy worlds would not be a problem. Since you can't, you're really looking at a native uprising scenario; you can't bring more people than you can reasonably expect to feed, so what you really want to bring across are experts to modernize your tech base and reference materials (archive-grade DVDs, a few laptops that can play them back, and some means of charging the batteries probably works). You also need to pick where you're going carefully; the idea here is for you to end up on the top of the heap (or at least for someone you like to be on top, with you as an important advisor), not someone who offs you after you've taught him how to make modern firearms and indoor plumbing.</p></blockquote><p></p>
[QUOTE="drothgery, post: 4889378, member: 360"] Depends on the rules of the gameworld you're going to. In D&D 4e, anything can hit an insubstantial opponent, it just does half damage (no biggee when your weapons have much longer range than all spells and weapons the natives have, plus a truly spectacular rate of fire). I'm not very familiar with non-D&D fantasy RPGs, but it's rare (especially in more modern mechanics) for monsters to be completely unhittable, and constraining modern firearms to longbow range and rates of fire (especially when longbow range in-game is far short of actual longbow range) seems absurd. Now that's the problem. If you could fully equip your troops (bringing military vehicles, supplies, and heavy weapons), then global conquest of most fantasy worlds would not be a problem. Since you can't, you're really looking at a native uprising scenario; you can't bring more people than you can reasonably expect to feed, so what you really want to bring across are experts to modernize your tech base and reference materials (archive-grade DVDs, a few laptops that can play them back, and some means of charging the batteries probably works). You also need to pick where you're going carefully; the idea here is for you to end up on the top of the heap (or at least for someone you like to be on top, with you as an important advisor), not someone who offs you after you've taught him how to make modern firearms and indoor plumbing. [/QUOTE]
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So you find a portal to a game-verse - where do you go and what do you bring?
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