So you find a portal to a game-verse - where do you go and what do you bring?

FoxWander

Adventurer
Something about the phrasing of kitsune9's 'book for the asylum' question got me thinking about the ultimate (for here) 'what would you take where' question. ;) So let's say you stumble upon a portal to a game setting, any setting/world for any game system you like. You can summon the portal at a time of your choosing (so you can prepare a bit) but it will close forever once you step through. Where would you go (and why?) and what would you take with you?

Now, before folks try to drive a truck full of craziness into who knows where, let's put a bit of a limitation on the 'what you can take' part. You're limited to what you're wearing and whatever you can fit in a large backpack or military duffle bag, let's say about 3 cubic feet. But, to make things interesting, and since you'll be pretty much uncatchable, let's assume a crime spree through your local shopping mall or sporting goods store won't be an issue- so you can fill your bag with whatever's available on the normal consumer market. And, to dodge the inevitable 'but I wanna take my wife/friend/pet lemur/who or whatever with me' questions, we'll say other people/critters can go but your limited to the ONE bag of gear between you. Maybe it's something about non-living matter outside the aura of living beings, who knows- the point is, you can't load up a gaggle of sherpas just to take more stuff with you! OK?

**EDIT: Apparently I forgot to clarify that you could control where in your chosen world the portal will open. As long as your destination is not magically protected from planar travel, that is! ;) So if anyone's answer would change knowing they're NOT going to pop up in some random [insert bad place here], there's that for you to consider.

So there you go. With all of the gaming multiverse before you, where do you go (and why) and what do you bring?
 
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kitsune9

Adventurer
Something about the phrasing of kitsune9's 'book for the asylum' question got me thinking about the ultimate (for here) 'what would you take where' question. ;) So let's say you stumble upon a portal to a game setting, any setting/world for any game system you like. You can summon the portal at a time of your choosing (so you can prepare a bit) but it will close forever once you step through. Where would you go (and why?) and what would you take with you?

Now, before folks try to drive a truck full of craziness into who knows where, let's put a bit of a limitation on the 'what you can take' part. You're limited to what you're wearing and whatever you can fit in a large backpack or military duffle bag, let's say about 3 cubic feet. But, to make things interesting, and since you'll be pretty much uncatchable, let's assume a crime spree through your local shopping mall or sporting goods store won't be an issue- so you can fill your bag with whatever's available on the normal consumer market. And, to dodge the inevitable 'but I wanna take my wife/friend/pet lemur/who or whatever with me' questions, we'll say other people/critters can go but your limited to the ONE bag of gear between you. Maybe it's something about non-living matter outside the aura of living beings, who knows- the point is, you can't load up a gaggle of sherpas just to take more stuff with you! OK?

So there you go. With all of the gaming multiverse before you, where do you go (and why) and what do you bring?

I would go into any developed future like Traveller or Mechwarrior and take a lot of books, newspapers, and similar effects. The value of such old relics in the future would fetch thousands if not millions of credits or c-bills and set me for life, unless of course I happen to step out onto a world just when I see the dropships of Clan Wolf begin descending from the sky.....:eek:
 

Dannyalcatraz

Schmoderator
Staff member
My slightly mercenary but still moral side says:

If I go into the DC or Marvel Universe and take the appropriate, up to date info as published (assuming as you seem to posit that the world is either identical to or closely resembles what we know from media in our world), I could make a bundle as a PI or other investigator, outing Villains by revealing their secret IDs, base locations, secret passwords, and the like to their Heroic foes.:cool:

My completely mercenary and amoral side says:

I could do the same as above, but sell my info to the highest bidders.:devil:

Of course, you could execute my plan with almost any setting...
 

Dioltach

Legend
I'm under no illusions about my chances of survival in any setting. I'll just open a portal to Athas and shove my annoying neighbour through.
 

Nai_Calus

First Post
Let's see. Setting, Planescape. If I get to pick a specific area in the setting, Arborea, preferably Arvandor. Taking my dice collection and my D&D books since those would be a bit hard to replace there. Also enough toilet paper to last me until I find a suitable substitute. Anything else, sod it, I'll be too busy hugging trees. :p
 

Hmm. I suppose I might try to download and acquire all the books I like and then some, and take my MacBook. It can't be that hard for Starfleet or the Federation to find a way to interface with the MacBook and download the data. I'd probably also pick some of my real books. The downloaded stuff is just in case they don't have that material in the 24th century anymore, and the books to have something to trade or offer as a proof of my origin.

Of course, this is kinda dishonest - Startrek isn't my favorite RPG setting. It's just a place where I'd want to go if I had to choose from a RPG setting (at least it was an RPG setting. ;) )

Now, what would be my favorite fantasy setting? Diamond Throne? Points of Light? Shadowrun?

For any setting, I'd probably acquire all setting books I have and bring them with me. I'd like to know some secrets and general information that might be useful to me.

Otherwise, I should probably acquire some general survival guides, and maybe some text books that could help me introduce some technological advancements. Might take some time to acquire all that, especially since I am not convinced there are any books "from pseudo-medieval world to the nuclear technology in 500 pages." I'd have to choose carefully to introduce tech that is immediately useful and can help me make some bucks. I am afraid, my computer programming skills will not be of use anywhere, except _maybe_ Shadowrun and with a remote possiblity Star Trek. (We don't know how they create their software)
 

Aberzanzorax

First Post
Well, if I was trapped on an Island, I'd want my d&d books, my laptop, and a solar cell generator to power it. Also, I'd get medicines galore. Stop at the pharmacy and get doses of antibiotics, allergy meds, etc. That, and also perhaps packets of seeds for my favorite fruits and vegetables in case those weren't in the gaming world.

So, I'd want those same things in any gaming world...but in this case, the books would be REAL.

They'd not just be gaming books, but atlases, almanacs, and history books. I would know, in a nutshell, all the secrets of the most powerful people of that world.

Also, I'd probably get a gun or two and some ammo (and learn how to use them) because who knows where that portal comes out?
 

Aloïsius

First Post
I would probably stay on earth... But let's say I have to go elsewhere.
The first choice is between sci-fi and magic settings. Most sci-fi setting are very dark (cyberpunk...), so I will go for a fantazy setting.
It need to be high magic, because magic is the only thing that could replace my dear technology if I want a comfortable life.
It must not be a too dangerous or gritty place : no Dark Sun, no Ravenloft. An upper plane in Planescape could be, literally paradisiac, but I don't know if the locals would accept me.
Eberron has its appeal, with it techno-magical approach... Sharn may be a fun place to live, but I'm subject to verigo.
In the end, I would probably choose the forgotten realms, in the most civilized place possible. Waterdeep is somewhat cut-throaty, so what about Silverymoon ?

To go there, I would take some top-notch warm clothes, probably a gun or two, some food and drink (I would need one or two days before finding a source of money, at least) and some modern medics, the last FR books and some math or physic book, to establish myself as a teacher when I would have sold all the secrets of the FRCS.
I would then convert all my money into gold... I would probably leave a few debts in the bank by the way....:D
 

darjr

I crit!
For 'serious' consideration....

Transhuman space.

I'd take some friends and family.

I'd take as much original artwork as I could afford/pack.

For fun...

Greyhawk, the first boxed set.

I'd take some friends and family.

I'd take books on how to make cordite and bullets and guns and other tech stuff. Then pack as many rough and ready guns and ammo as possible.
 

Squizzle

First Post
I can bring as many people as I want? Any setting but Star Trek, I'm bringing the US Marine Corps, a few survivalists with experience in improvising weaponry, a team of cartographers, a large farm's worth of agricultural managers/laborers, and enough people to crew a modest fleet of ships.

I don't care if it's Athas; I'm running the place inside a year.
 
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Umbran

Mod Squad
Staff member
Game settings are incredibly violent places.

I do not possess any of the skills or fantastic powers found in game systems. Therefore, going into the game world would be phenomenally stupid. If I try to use my normal Earth knowledge to gain power, it will either fail because the rules are different, or some local with the fantastic abilities is going to take everything I build by force. I don't see much point to the exercise.

Now, if that portal opens on some normal world elsewhere in our own universe, the question's quite different.
 


Ry

Explorer
I'm going to the Mouse Guard universe, with a pack full of water, some biscuits, very fine-point pencils, and some post-it notes. I have to write really small so those little guys can read it.

The first series of post-its read:
"I am a benevolent god."

"I deeply respect the ideals of the Mouse Guard."

"Even gods need to eat."

"I will try to sleep PAST the scent-wall, and cross it only when absolutely necessary."

"Please help me find food, and I will help you."

"Watch out for your population control. Too many mice = no food, ya dig?"

"Let's help each other."
 

coyote6

Adventurer
I'd take the Freedom City universe, or a similar superhero universe (the Marvel and DC 'verses are a little too messy at the moment -- I don't want to run afoul of Norman Osborn!). I'd be taking a combination of photos of poverty and environmental degradation in the world, and as much cash as I can fit. The goal would be to convince one or more of the resident geniuses to give or sell me some superhero tech -- flying cars, battery & generator tech (i.e., whatever powers all those flying cars and suits of armor and so forth -- working cold fusion? Yes, please; can I have two? And the plans?), grav-control tech, life support tech, and anything else they'd be willing to give or sell.

Then I'd get help in getting back -- it's a superhero world, so anything is possible. Once I was back, flying car for me, cheap pollution-free energy for everyone, working electric cars to go with the cheap energy, and a cheap space program. I don't particularly want to live there, I just want to bring some of the miracle-tech home. Woot!
 

kitsune9

Adventurer
Game settings are incredibly violent places.

I agree. It would be my luck to pick some setting that on a whole, it's not violent and end up in some place where there is some kind of war, plague, or other aspect. Kind of like a freaky Twilight Zone episode. You get your wish, but there's always a price that you don't want to pay.
 

drothgery

First Post
I think I'm on board with going to some out of the way (or at least well-defended) but high-tech point in a sci-fi universe and lying low. Star Trek between TOS and TNG, Star Wars a few centuries before the Empire, GURPS Vorkosigan means I could hang out on Beta Colony ...
 

Aloïsius

First Post
I can bring as many people as I want? Any setting but Star Trek, I'm bringing the US Marine Corps, a few survivalists with experience in improvising weaponry, a team of cartographers, a large farm's worth of agricultural managers/laborers, and enough people to crew a modest fleet of ships.

I don't care if it's Athas; I'm running the place inside a year.

What could fireweapon do against, let's say, a wraith or a shadow ? In a magic world, if you wan't to take power, you need magic. We don't have magic on earth so don't even think about a coup.

Plus, remember that, according to the rules, your marines won't have any weapons, except those you can transport.
 

UngainlyTitan

Legend
Supporter
Ya know I think I question the sanity of anyone who would go to a game universe without some really compleing reason. They tend to be interesting in the Chinese curse sense. Even Star Trek is prone to random annihilation of planets on occasion.

If I really had to go, then i would pack some good outdoor clothing, camp cooking gear, the SAS survival guide, gold coins and edged weapons. Unless one is going to an Earth analog there is no guarantee that any of our 'verse tech will work in the other reality.

Star Trek would be tempting though.
 

Dragonhelm

Knight of Solamnia
I would go to the Dragonlance setting with my collectors' copies of Chronicles and Legends, head to the Inn of the Last Home, have Caramon and Tika sign my books, and order Otik's Spiced Potatoes. Mmmm...mmmm....
 

drothgery

First Post
What could fireweapon do against, let's say, a wraith or a shadow ? In a magic world, if you wan't to take power, you need magic. We don't have magic on earth so don't even think about a coup.

Depends on the rules of the gameworld you're going to. In D&D 4e, anything can hit an insubstantial opponent, it just does half damage (no biggee when your weapons have much longer range than all spells and weapons the natives have, plus a truly spectacular rate of fire). I'm not very familiar with non-D&D fantasy RPGs, but it's rare (especially in more modern mechanics) for monsters to be completely unhittable, and constraining modern firearms to longbow range and rates of fire (especially when longbow range in-game is far short of actual longbow range) seems absurd.

Plus, remember that, according to the rules, your marines won't have any weapons, except those you can transport.

Now that's the problem. If you could fully equip your troops (bringing military vehicles, supplies, and heavy weapons), then global conquest of most fantasy worlds would not be a problem. Since you can't, you're really looking at a native uprising scenario; you can't bring more people than you can reasonably expect to feed, so what you really want to bring across are experts to modernize your tech base and reference materials (archive-grade DVDs, a few laptops that can play them back, and some means of charging the batteries probably works). You also need to pick where you're going carefully; the idea here is for you to end up on the top of the heap (or at least for someone you like to be on top, with you as an important advisor), not someone who offs you after you've taught him how to make modern firearms and indoor plumbing.
 

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