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So you find a portal to a game-verse - where do you go and what do you bring?
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<blockquote data-quote="DreadPirateMurphy" data-source="post: 4892574" data-attributes="member: 20715"><p>Well, I'm too literal a person to take this in the wish fulfillment sense it was intended.</p><p></p><p>Assume, for the sake of argument, that your portal doesn't drop you in the middle of some awful ice or desert scape, or in the middle of a wild jungle filled with dinosaurs, etc. Let's say it drops you in a reasonably civilized part where the local tongue is magically identical to English or whatever your native tongue.</p><p></p><p>Most of us on these boards are still likely to run afoul of local custom, native hazard, or some other quirk of the setting. Heck, there are large swathes of our own planet that would be dangerous. I would hate to pop out with just a dufflebag in a war zone, a slum, or, say, a drug processing camp. Most RPG worlds are meant to be exciting, so they are FULL of such places. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>If you weren't given a choice -- say the government wants to exile you to a fantasy world -- here are some basics:</p><p></p><p>1) Valuable fungible commodity (gold in many settings -- though some use iron or water or whatever...)</p><p>2) Weapon: depending on the setting, it should be <em>either</em> concealable or useful for hunting (most weapons are not both)</p><p>3) Concentrated food and water (do you want to have to live on dragon cutlets?)</p><p>4) Laptop with a solar panel filled with eBooks. Works regardless of local tech level and/or power/interface standards. Naturally, include all of the relevant gaming PDFs.</p><p></p><p>Once through the portal, locate the nearest sympathetic authority figure and bargain your setting information for protection. Could be Starfleet, Elminster, the Hoffman Institute, or the Jedi...doesn't matter as long as a) they have power and resources, and b) they are unlikely to kill you for being a nuisance. Take advantage of said protection to learn enough skills to make yourself useful.</p></blockquote><p></p>
[QUOTE="DreadPirateMurphy, post: 4892574, member: 20715"] Well, I'm too literal a person to take this in the wish fulfillment sense it was intended. Assume, for the sake of argument, that your portal doesn't drop you in the middle of some awful ice or desert scape, or in the middle of a wild jungle filled with dinosaurs, etc. Let's say it drops you in a reasonably civilized part where the local tongue is magically identical to English or whatever your native tongue. Most of us on these boards are still likely to run afoul of local custom, native hazard, or some other quirk of the setting. Heck, there are large swathes of our own planet that would be dangerous. I would hate to pop out with just a dufflebag in a war zone, a slum, or, say, a drug processing camp. Most RPG worlds are meant to be exciting, so they are FULL of such places. :P If you weren't given a choice -- say the government wants to exile you to a fantasy world -- here are some basics: 1) Valuable fungible commodity (gold in many settings -- though some use iron or water or whatever...) 2) Weapon: depending on the setting, it should be [I]either[/I] concealable or useful for hunting (most weapons are not both) 3) Concentrated food and water (do you want to have to live on dragon cutlets?) 4) Laptop with a solar panel filled with eBooks. Works regardless of local tech level and/or power/interface standards. Naturally, include all of the relevant gaming PDFs. Once through the portal, locate the nearest sympathetic authority figure and bargain your setting information for protection. Could be Starfleet, Elminster, the Hoffman Institute, or the Jedi...doesn't matter as long as a) they have power and resources, and b) they are unlikely to kill you for being a nuisance. Take advantage of said protection to learn enough skills to make yourself useful. [/QUOTE]
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So you find a portal to a game-verse - where do you go and what do you bring?
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