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So You're Just Not "Feeling It" for 5e - What ARE you excited about?
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<blockquote data-quote="DrunkonDuty" data-source="post: 6316209" data-attributes="member: 54364"><p>[MENTION=6685730]DMMike[/MENTION]</p><p></p><p></p><p></p><p><span style="color: #000000">HERO games is releasing a new, updated version of their old Fantasy Hero. (For 6th ed. HERO)</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Now I don't know what's actually going to be in it. Repeat: DON'T know.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">But a few months back the HERO forum was canvassed for what we'd like to see in it and what we thought would attract new players to the game. The overwhelming response went along the lines of:</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Keep the ugly stat blocks separate. Yes, a basic stat block is needed but keep it simple and avoid too much jargon and mechanics. There were many suggestions that the stat blocks in fact be included as a package of .hdc* files that are included with price of purchase.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Including an outline of a small campaign setting. </span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Including "packages" for character classes and races.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span><span style="color: #000000">Rather than showing HOW to build a bunch of powers (HERO's usual modus operandi) - build them and include them as packages with simple terms to describe them.** </span><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Including all the rules you need to play in the one book. Combat rules, magic system rules, skill rules.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Make it pretty. </span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Play up the flexibility of the system. Show the weird, the wacky , the unusual and how it can all work together without the sort of balance issues one gets in d20.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">That's most of it, at least as far as what I'm looking forward to. This is a link to the actual thread in which ideas were put forward if you fancy reading through that.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span>http://www.herogames.com/forums/topic/86000-looking-for-input-on-potential-new-fantasy-product/</p><p></p><p>Cheers, <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">* .hdc is the Hero Designer file. You need to purchase Hero Designer to use them but it's is very worthwhile if you're going to do much HERO. It will make all the powers, spells, characters, whatever, completely editable.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">** This actually already exists but hasn't been played up enough in the marketing, IMO. Hero designer even has a list of already designed Perks and Talents that can bought that look suspiciously similar to Class traits from D20. </span></p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 6316209, member: 54364"] [MENTION=6685730]DMMike[/MENTION] [COLOR=#000000]HERO games is releasing a new, updated version of their old Fantasy Hero. (For 6th ed. HERO) Now I don't know what's actually going to be in it. Repeat: DON'T know. But a few months back the HERO forum was canvassed for what we'd like to see in it and what we thought would attract new players to the game. The overwhelming response went along the lines of: Keep the ugly stat blocks separate. Yes, a basic stat block is needed but keep it simple and avoid too much jargon and mechanics. There were many suggestions that the stat blocks in fact be included as a package of .hdc* files that are included with price of purchase. Including an outline of a small campaign setting. Including "packages" for character classes and races. [/COLOR][COLOR=#000000]Rather than showing HOW to build a bunch of powers (HERO's usual modus operandi) - build them and include them as packages with simple terms to describe them.** [/COLOR][COLOR=#000000] Including all the rules you need to play in the one book. Combat rules, magic system rules, skill rules. Make it pretty. Play up the flexibility of the system. Show the weird, the wacky , the unusual and how it can all work together without the sort of balance issues one gets in d20. That's most of it, at least as far as what I'm looking forward to. This is a link to the actual thread in which ideas were put forward if you fancy reading through that. [/COLOR]http://www.herogames.com/forums/topic/86000-looking-for-input-on-potential-new-fantasy-product/ Cheers, :-) [COLOR=#000000] * .hdc is the Hero Designer file. You need to purchase Hero Designer to use them but it's is very worthwhile if you're going to do much HERO. It will make all the powers, spells, characters, whatever, completely editable. ** This actually already exists but hasn't been played up enough in the marketing, IMO. Hero designer even has a list of already designed Perks and Talents that can bought that look suspiciously similar to Class traits from D20. [/COLOR] [/QUOTE]
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