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So You're Just Not "Feeling It" for 5e - What ARE you excited about?
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<blockquote data-quote="innerdude" data-source="post: 6334827" data-attributes="member: 85870"><p>See, I'm hearing rumbles of discontent about Age of Rebellion, where EotE players / GMs complain that they're basically paying 60 bucks for a reprint of the EotE rulebook, plus maybe 30 pages of slightly different content. Which was to me exactly my complaint when I heard Fantasy Flight was doing the Star Wars rulebooks this way.</p><p></p><p>Is there enough change to Rebellion to justify the need for an entirely different book? </p><p></p><p></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Initially I kind of had the same problem; Savage Worlds makes enough casual "nods to realism" that I had a problem swallowing this <em>benny</em> thing, this purely metagame construct that players can use to "do the awesome," but also function as "hit points." </span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Until I realized, was it any better than having to justify D&D hit points in any kind of rational fashion that doesn't go sideways with verisimilitude pretty darn quick? (For the record, I don't particularly subscribe to the "Hit points as meat" philosophy.) And two, imagine if in D&D, it became a tactical choice to sacrifice hit points: "I'm gonna sacrifice 30 hitpoints to re-roll that check!" That's basically what bennies achieve (though if you're of the camp that hitpoints are "meat," then that would likely feel problematic). </span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">When I thought about it, I finally just shrugged and became comfortable with it. I still don't know that I <em>love</em> that aspect of Savage Worlds, but I'm comfortable with it. And the fact that I love pretty much everything else about SW makes it a whole lot easier to overlook. </span><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /><span style="color: #000000"></span></p><p><span style="color: #000000"></span><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="innerdude, post: 6334827, member: 85870"] See, I'm hearing rumbles of discontent about Age of Rebellion, where EotE players / GMs complain that they're basically paying 60 bucks for a reprint of the EotE rulebook, plus maybe 30 pages of slightly different content. Which was to me exactly my complaint when I heard Fantasy Flight was doing the Star Wars rulebooks this way. Is there enough change to Rebellion to justify the need for an entirely different book? [COLOR=#000000] Initially I kind of had the same problem; Savage Worlds makes enough casual "nods to realism" that I had a problem swallowing this [I]benny[/I] thing, this purely metagame construct that players can use to "do the awesome," but also function as "hit points." Until I realized, was it any better than having to justify D&D hit points in any kind of rational fashion that doesn't go sideways with verisimilitude pretty darn quick? (For the record, I don't particularly subscribe to the "Hit points as meat" philosophy.) And two, imagine if in D&D, it became a tactical choice to sacrifice hit points: "I'm gonna sacrifice 30 hitpoints to re-roll that check!" That's basically what bennies achieve (though if you're of the camp that hitpoints are "meat," then that would likely feel problematic). When I thought about it, I finally just shrugged and became comfortable with it. I still don't know that I [I]love[/I] that aspect of Savage Worlds, but I'm comfortable with it. And the fact that I love pretty much everything else about SW makes it a whole lot easier to overlook. [/COLOR]:D[COLOR=#000000] [/COLOR][COLOR=#000000] [/COLOR] [/QUOTE]
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So You're Just Not "Feeling It" for 5e - What ARE you excited about?
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