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<blockquote data-quote="FormerlyHemlock" data-source="post: 6721987" data-attributes="member: 6787650"><p>I think the PCs would not necessarily know exactly how much reputation damage they'd inflicted, but as a concession to the fact that 5E is a game as well as a world simulation, I think it's valuable for the mechanics and the results to be visible to the players, at least in general terms. Imagine how much less attention combat would get from players if not only HP totals but attack and damage rolls were kept covert, with monsters occasionally vanishing from play but the players uncertain as to exactly which of their actions had been most effective in bringing their enemies down.</p><p></p><p>My interest in this stems largely from the fact that currently, much of the political consequences of my players' actions <em>is</em> kept covert, or at least opaque to the players except in the broadest possible terms, and I am dissatisfied with the results. I feel as if I'm failing to properly support my players' agency--as if they don't fully understand their options or the consequences of their actions, and if I had a system for quantifying the results they achieve maybe they'd be more empowered. Or maybe not--perhaps it would turn out that they're simply uninterested in the political dimensions of the game.</p><p></p><p>But if you disagree and just want a system as a DM-only tool, that's cool too.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6721987, member: 6787650"] I think the PCs would not necessarily know exactly how much reputation damage they'd inflicted, but as a concession to the fact that 5E is a game as well as a world simulation, I think it's valuable for the mechanics and the results to be visible to the players, at least in general terms. Imagine how much less attention combat would get from players if not only HP totals but attack and damage rolls were kept covert, with monsters occasionally vanishing from play but the players uncertain as to exactly which of their actions had been most effective in bringing their enemies down. My interest in this stems largely from the fact that currently, much of the political consequences of my players' actions [I]is[/I] kept covert, or at least opaque to the players except in the broadest possible terms, and I am dissatisfied with the results. I feel as if I'm failing to properly support my players' agency--as if they don't fully understand their options or the consequences of their actions, and if I had a system for quantifying the results they achieve maybe they'd be more empowered. Or maybe not--perhaps it would turn out that they're simply uninterested in the political dimensions of the game. But if you disagree and just want a system as a DM-only tool, that's cool too. [/QUOTE]
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