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<blockquote data-quote="EzekielRaiden" data-source="post: 6725027" data-attributes="member: 6790260"><p>Very interesting. Sounds like a fun addition to a campaign!</p><p></p><p></p><p></p><p>Yeah...I guess my problem is that I see a really weird disconnect between the way the stats are described. Charisma is your "force of personality," which I equate with how "strong" your sense of self is. You win people over by enduring the stuff they fling at you, and then coming back still at full strength. Which sounds like HP to me--not offense.</p><p></p><p>Meanwhile, the <em>only</em> place Wisdom is related to how mentally strong you are, from what I can tell, is that you use it for saves against "charms" and "illusions." But the illusions part is <em>perceiving</em>, not absorbing--and since 5e broke open saves to apply to any stat, Charisma has <em>definitely</em> picked up some of them. (Plus, in 4e, Charisma worked just as well as Wisdom did for improving your Will defense.)</p><p></p><p></p><p></p><p>That's exactly what I want to avoid. I really, really, <em>really</em> dislike the existence of "god stats" that do basically everything. A stat that controls speed, defense, avoidance, <em>and</em> potentially offense is, IMO, a bad idea. Spread the goods around. *Force* people to decide what they're going to lack--or to decide that they want to be decent at everything but never <em>powerful</em> with anything.</p><p></p><p></p><p></p><p>See, I was specifically <em>avoiding</em> the selection of a particular mental stat for offense. While I really dislike the idea of having a "god stat," I really <em>like</em> the idea that there are meaningfully different <em>ways</em> to "socially attack" an opponent. Charisma is for sapping a person's Resilience Points by showing how cool/awesome/exciting/empowering your idea or position is--overwhelming the other person's self, in a certain sense, which I DO think is like Strength. Intelligence is for employing prodigious memory and lightning-fast calculation, running circles around your enemy or entrapping them in a logical snare, and in that sense it is like Dexterity. Wisdom...is a bit harder, but if I had to pick a description for it, I'd call it being the careful, studious "attacker" who waits for their opponents to make a mistake or leave an opening, which in its own way is <em>also</em> like Dexterity.</p><p></p><p></p><p></p><p>I'm glad you think so. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I suppose that's an option, yeah. Seems like it might be a bit constraining though. And gives two classes (Bard and Rogue) an <em>enormous</em> advantage.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6725027, member: 6790260"] Very interesting. Sounds like a fun addition to a campaign! Yeah...I guess my problem is that I see a really weird disconnect between the way the stats are described. Charisma is your "force of personality," which I equate with how "strong" your sense of self is. You win people over by enduring the stuff they fling at you, and then coming back still at full strength. Which sounds like HP to me--not offense. Meanwhile, the [I]only[/I] place Wisdom is related to how mentally strong you are, from what I can tell, is that you use it for saves against "charms" and "illusions." But the illusions part is [I]perceiving[/I], not absorbing--and since 5e broke open saves to apply to any stat, Charisma has [I]definitely[/I] picked up some of them. (Plus, in 4e, Charisma worked just as well as Wisdom did for improving your Will defense.) That's exactly what I want to avoid. I really, really, [I]really[/I] dislike the existence of "god stats" that do basically everything. A stat that controls speed, defense, avoidance, [I]and[/I] potentially offense is, IMO, a bad idea. Spread the goods around. *Force* people to decide what they're going to lack--or to decide that they want to be decent at everything but never [I]powerful[/I] with anything. See, I was specifically [I]avoiding[/I] the selection of a particular mental stat for offense. While I really dislike the idea of having a "god stat," I really [I]like[/I] the idea that there are meaningfully different [I]ways[/I] to "socially attack" an opponent. Charisma is for sapping a person's Resilience Points by showing how cool/awesome/exciting/empowering your idea or position is--overwhelming the other person's self, in a certain sense, which I DO think is like Strength. Intelligence is for employing prodigious memory and lightning-fast calculation, running circles around your enemy or entrapping them in a logical snare, and in that sense it is like Dexterity. Wisdom...is a bit harder, but if I had to pick a description for it, I'd call it being the careful, studious "attacker" who waits for their opponents to make a mistake or leave an opening, which in its own way is [I]also[/I] like Dexterity. I'm glad you think so. :) I suppose that's an option, yeah. Seems like it might be a bit constraining though. And gives two classes (Bard and Rogue) an [I]enormous[/I] advantage. [/QUOTE]
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