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<blockquote data-quote="Ristamar" data-source="post: 6725384" data-attributes="member: 1207"><p>When running an encounter or an adventure with scenarios that require nuance that is lacking within the core rules, there is value in working within a codified system, especially if the players need to understand the framework to competently progress past the challenges presented by the DM. However, I think there's just as much value in quickly tossing that nuance and framework aside when it's no longer applicable. It only needs to serve as a temporary construct.</p><p></p><p>The 5th edition rules provide the necessary tools for a DM to quickly and easily mold the basic mechanics to create frameworks suitable for most social, political, or combat related challenges with little to no prep. The new rules place far greater value on simplicity and flexibility versus complexity and precision (the bastion of the 3.x rules).</p><p></p><p>If someone is going to run a game so far outside the core experience of 5e that it requires numerous complex modules or a entire book's worth of optional rules, that is certainly their prerogative. However, before implementing heavy modifications, it'd be practical to determine if the latest flavor of D&D is the best system (or even an adequate system) for the type of game they're trying to run.</p></blockquote><p></p>
[QUOTE="Ristamar, post: 6725384, member: 1207"] When running an encounter or an adventure with scenarios that require nuance that is lacking within the core rules, there is value in working within a codified system, especially if the players need to understand the framework to competently progress past the challenges presented by the DM. However, I think there's just as much value in quickly tossing that nuance and framework aside when it's no longer applicable. It only needs to serve as a temporary construct. The 5th edition rules provide the necessary tools for a DM to quickly and easily mold the basic mechanics to create frameworks suitable for most social, political, or combat related challenges with little to no prep. The new rules place far greater value on simplicity and flexibility versus complexity and precision (the bastion of the 3.x rules). If someone is going to run a game so far outside the core experience of 5e that it requires numerous complex modules or a entire book's worth of optional rules, that is certainly their prerogative. However, before implementing heavy modifications, it'd be practical to determine if the latest flavor of D&D is the best system (or even an adequate system) for the type of game they're trying to run. [/QUOTE]
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