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<blockquote data-quote="strider13x" data-source="post: 6727444" data-attributes="member: 6701931"><p>Social situations are not binding though. People can change their minds or be affected by other social pressures after a conflict has 'ended'.</p><p>Now don't mistake me, I carry a very loose definition of HP (anyone familiar with me from WotC forums know that), many times I refer to HP loss as a near miss or barely escaped! But I feel using a different mechanic is important for the interaction pillar to distinguish it completely from combat. I treat the different levels of Morale as if they were conditions, which lends to your notion of socially 'binding'. Also, simplifing to HP you lose any granularity which is a common complaint of HP, your combat ability never worsens with HP loss but you could be 'conditioned' to not behave against a 'friendly' target (requires a CHA check for example).</p><p>In the end do what works for you but how will your players react when you say 'no you can't because you are out of RP'. That's not gonna work, while implementing a condition (i.e. Charmed or Frieghtened) will be more acceptable to players.</p></blockquote><p></p>
[QUOTE="strider13x, post: 6727444, member: 6701931"] Social situations are not binding though. People can change their minds or be affected by other social pressures after a conflict has 'ended'. Now don't mistake me, I carry a very loose definition of HP (anyone familiar with me from WotC forums know that), many times I refer to HP loss as a near miss or barely escaped! But I feel using a different mechanic is important for the interaction pillar to distinguish it completely from combat. I treat the different levels of Morale as if they were conditions, which lends to your notion of socially 'binding'. Also, simplifing to HP you lose any granularity which is a common complaint of HP, your combat ability never worsens with HP loss but you could be 'conditioned' to not behave against a 'friendly' target (requires a CHA check for example). In the end do what works for you but how will your players react when you say 'no you can't because you are out of RP'. That's not gonna work, while implementing a condition (i.e. Charmed or Frieghtened) will be more acceptable to players. [/QUOTE]
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