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<blockquote data-quote="Frostmarrow" data-source="post: 6730127" data-attributes="member: 1122"><p>Most of the time the story relies on the characters getting leads in order to continue. So, basically characters don't need social skills since information <em>needs</em> to reach the players.</p><p></p><p>So, the value of social skills shouldn't be the information in of it self but rather how it is presented. Information gathered with skill should be presented in an impressive manner. When I intimidate the old grizzled sailor at the seaside tavern he tells me what I need to know. If I succeed with my social check I get standing ovations from the rest of the patrons.</p><p></p><p>For instance: I'm the DM. I tell you that your host serves you ale and sausages, and makes a bed for you in a room with a fire-place. Or I could tell you that you get to sleep in the barn with a cup of gruel for sustenance. The next morning you move on. There is nothing mechanically different between the two lodging options but I'm sure it will make you feel differently. If you get the first option as a reward for high charisma it might be worth the points spent.</p><p></p><p>Sometimes a negotiation is an intellectual exercise, where the players need to present logical arguments to succeed. In such a scenario charisma is of no extra use. This is one reason charisma is a dump stat. You don't need it to win and having it will win you nothing, that weren't due anyway.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 6730127, member: 1122"] Most of the time the story relies on the characters getting leads in order to continue. So, basically characters don't need social skills since information [i]needs[/i] to reach the players. So, the value of social skills shouldn't be the information in of it self but rather how it is presented. Information gathered with skill should be presented in an impressive manner. When I intimidate the old grizzled sailor at the seaside tavern he tells me what I need to know. If I succeed with my social check I get standing ovations from the rest of the patrons. For instance: I'm the DM. I tell you that your host serves you ale and sausages, and makes a bed for you in a room with a fire-place. Or I could tell you that you get to sleep in the barn with a cup of gruel for sustenance. The next morning you move on. There is nothing mechanically different between the two lodging options but I'm sure it will make you feel differently. If you get the first option as a reward for high charisma it might be worth the points spent. Sometimes a negotiation is an intellectual exercise, where the players need to present logical arguments to succeed. In such a scenario charisma is of no extra use. This is one reason charisma is a dump stat. You don't need it to win and having it will win you nothing, that weren't due anyway. [/QUOTE]
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