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<blockquote data-quote="MechaPilot" data-source="post: 6735268" data-attributes="member: 82779"><p>That is not the whole premise of social interaction. Social interaction has different facets, some competitive, some cooperative. However, even in cooperative situations you have competition for dominance or opportunity. Two people may want to work together toward the same ends, but each will likely jockey for control of how they achieve those ends.</p><p></p><p></p><p></p><p></p><p>When there is no competition and each party genuinely wants to cooperate with the other on a completely equal footing, that sounds an awful lot like the outcome should just fall into place after a few minutes/hours of feeling each other out.</p><p></p><p></p><p></p><p></p><p>In combat, if you and your opponent want to cooperate, whether or not combat simply ends depends on what you want to to cooperate to achieve. If you are fighting an enemy and another enemy that wants you both dead barges in, you could easily team up to take down the threat to you both before finishing the fight with your enemy.</p><p></p><p>Also, skills can be used in combat. Establishing trust sounds like a skill use to me, just as de-escalating hostility would be in combat. Naturally, it would be modified by good faith actions (such as sheathing weapons in the combat example). With that in mind, the combat model, which allows for both competition and cooperation depending on what you choose to do, sounds appropriate to me.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6735268, member: 82779"] That is not the whole premise of social interaction. Social interaction has different facets, some competitive, some cooperative. However, even in cooperative situations you have competition for dominance or opportunity. Two people may want to work together toward the same ends, but each will likely jockey for control of how they achieve those ends. When there is no competition and each party genuinely wants to cooperate with the other on a completely equal footing, that sounds an awful lot like the outcome should just fall into place after a few minutes/hours of feeling each other out. In combat, if you and your opponent want to cooperate, whether or not combat simply ends depends on what you want to to cooperate to achieve. If you are fighting an enemy and another enemy that wants you both dead barges in, you could easily team up to take down the threat to you both before finishing the fight with your enemy. Also, skills can be used in combat. Establishing trust sounds like a skill use to me, just as de-escalating hostility would be in combat. Naturally, it would be modified by good faith actions (such as sheathing weapons in the combat example). With that in mind, the combat model, which allows for both competition and cooperation depending on what you choose to do, sounds appropriate to me. [/QUOTE]
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