Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Social Challenges & Political Conflicts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MechaPilot" data-source="post: 6788718" data-attributes="member: 82779"><p>Well, it's not entirely new.</p><p></p><p>Charisma is still used for diplomacy and other social skill checks. Influence acts as a situational modifier to those rolls, but it can also be spent for greater functionality.</p><p></p><p>Renown functions largely as described in the DMG, as a measure of the character's good standing with a group or individual. The changes I'm considering making to it simply allow it to be attacked by others instead of lost only through the actions of the character with the renown score.</p><p></p><p>Loyalty is very similar in that it also functions largely as described in the DMG. My changes to it are merely there for the sake of being able to reasonably erode someone's loyalty to another person or organization.</p><p></p><p>The templates that I spoke of would really only be used on NPCs, to apply proper levels of influence and renown to them and to set a few default ways to curry favor with or oppose them so that they can be used by DMs using this system without the DM having to do a large amount of work. PCs would develop renown and influence through their own action instead of choosing one of these templates as a background, and they would have their own motivations to appeal to or oppose.</p><p></p><p>The fame score is new to 5e, though it's just a twist on D20 Modern's version of renown.</p><p></p><p>Regarding the concept of this system being orthogonal to the existing stat system, I would disagree with that assessment. This system does use existing stats and skills as a base. Additionally, it provides a means of using those stats and skills to do additional things. It also builds off of the sowing rumors downtime activity. I would say that this system branches off at an angle before paralleling the existing system instead of simply skewing off at a right angle to the existing system.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6788718, member: 82779"] Well, it's not entirely new. Charisma is still used for diplomacy and other social skill checks. Influence acts as a situational modifier to those rolls, but it can also be spent for greater functionality. Renown functions largely as described in the DMG, as a measure of the character's good standing with a group or individual. The changes I'm considering making to it simply allow it to be attacked by others instead of lost only through the actions of the character with the renown score. Loyalty is very similar in that it also functions largely as described in the DMG. My changes to it are merely there for the sake of being able to reasonably erode someone's loyalty to another person or organization. The templates that I spoke of would really only be used on NPCs, to apply proper levels of influence and renown to them and to set a few default ways to curry favor with or oppose them so that they can be used by DMs using this system without the DM having to do a large amount of work. PCs would develop renown and influence through their own action instead of choosing one of these templates as a background, and they would have their own motivations to appeal to or oppose. The fame score is new to 5e, though it's just a twist on D20 Modern's version of renown. Regarding the concept of this system being orthogonal to the existing stat system, I would disagree with that assessment. This system does use existing stats and skills as a base. Additionally, it provides a means of using those stats and skills to do additional things. It also builds off of the sowing rumors downtime activity. I would say that this system branches off at an angle before paralleling the existing system instead of simply skewing off at a right angle to the existing system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Social Challenges & Political Conflicts
Top