From another thread iscussing a player that wants to be a social character:
I propose a system for handling social interaction that mirrors the system for combat. It is sort of loose and jumbled in my mind but it might go something like this:
Social Attack Bonus = Skill + Cha Mod + Level
Social Defense = 10 + Skill + Cha Mod + Level
Social Hit Points = (hmm, tough one -- maybe 5 per level, modified by Wis?)
The Bluff, Diplomacy, Intimidate skills would interact with modifiers, so intimidating someone who is Bluffing you might give you a +2 "to hit", while doing the same to someone using Diplomacy might have a penalty.
There would be a few sort of maneuvers, like Berate or Persuade, sort of analogous to various combat maneuvers (like, say, bull rush and disarm). Feats, of course, would give bonuses or remove penalties in relationship to these maneuvers.
And don't forget Arguments of Opportunity, where if a person involved in the discussion puts their foot in it or otherwise falters, the opponent gets an immediate action to press them even further.
Damage would be dealt based upon the maneuver being used, as modified by Rhetroical Weapons (hmm... some research needed into classic debate and rhetoric theory).
Upon reaching 0 Scoial Hit Points, one must concede the others' point(s). perhpas the terms victory should be set before the combat begins so Ox might say "I want the merchant to give me a 50% discount on my Huge Maul of Crushing" and the merchant (the DM) would say "The Merchant will convince you to pay full price, plus the 25% warrantee."
Or something.
Plane Sailing said:I think you are correct in identifying this problem, but it is actually a systemic problem with D&D (if not d20 in general). Skill use is secondary to combat in resolving encounters, and far too often it is merely one "all or nothing" roll. This feeds into the lack of feats to support social interaction or, indeed, almost anything other than hitting the other guy.
I propose a system for handling social interaction that mirrors the system for combat. It is sort of loose and jumbled in my mind but it might go something like this:
Social Attack Bonus = Skill + Cha Mod + Level
Social Defense = 10 + Skill + Cha Mod + Level
Social Hit Points = (hmm, tough one -- maybe 5 per level, modified by Wis?)
The Bluff, Diplomacy, Intimidate skills would interact with modifiers, so intimidating someone who is Bluffing you might give you a +2 "to hit", while doing the same to someone using Diplomacy might have a penalty.
There would be a few sort of maneuvers, like Berate or Persuade, sort of analogous to various combat maneuvers (like, say, bull rush and disarm). Feats, of course, would give bonuses or remove penalties in relationship to these maneuvers.
And don't forget Arguments of Opportunity, where if a person involved in the discussion puts their foot in it or otherwise falters, the opponent gets an immediate action to press them even further.
Damage would be dealt based upon the maneuver being used, as modified by Rhetroical Weapons (hmm... some research needed into classic debate and rhetoric theory).
Upon reaching 0 Scoial Hit Points, one must concede the others' point(s). perhpas the terms victory should be set before the combat begins so Ox might say "I want the merchant to give me a 50% discount on my Huge Maul of Crushing" and the merchant (the DM) would say "The Merchant will convince you to pay full price, plus the 25% warrantee."
Or something.